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(+1)

how do i make them have higher populations?

(+1)

For higher population you need to have more buildings on your map. To get more buildings, you can request a larger map size and/or select the "dense" tag in the Tags dialog. Alternatively, you can enter any number you want as the population value by clicking the map title.

(+1)

SO COOL! You just helped me unlock your city generator. Thanks for making this free for everyone!!

(+4)

Awesome tool <3 

vote +1 for cemeteries

(1 edit) (+2)

Simply awesome!
It would be even better if it was possible to add a palisade to the village.
Edit: I just saw palisades were part of the plans for this tool. Great stuff!! 

(+3)

Are we able to use this in commercial games?

(+1)

Yes.

(+2)

I wanted to create a small village image for a story I was making. That was perfect!!!!

(+4)

I have one more suggestion. It would be nice if there would be more variation in the building sizes so you could better specify a temple, a smithy, or other business buildings

(+1)

really amazing update with the pond, grove, and highway. I really love it. If we can get the palisade option later on it will be absolutely perfect.

(+3)

can You add walls like forteress walls or even on a moutain town ? great job for the rest :)

(+3)

I just found your projects and so far I absolutely love all of them!

I’d like to use this to generate villages for existing regions but with no way to specify requirements I’m rarely getting something suitable.

I’d love to be able to specify the edges for the river/coast, this would already be huge! Then being able to specify the number of roads per edges would also be huge. Together these would provide a solid foundation.

Using the population as an indicator for density would also be nice as I usually know the approximate population of the villages I need to generate.

(+3)

I am planning to add the ability to "paint" land and water - I guess it's close enough to specifying water edges you are asking about? 

(+5)

I love all your map generators I use them constantly.

Do you plan to combine the features and styles of the city & village generators?
I would love to be able to apply the aesthetics of this to the large city maps

(+2)

The style of the city generator is gradually improving, but I'm not planning to make it as detailed as the village generator. I'll probably try to make an external viewer with nicer graphics, although the main goal would be to implement zooming.

(+2)

This is super helpful!

(+2)

And while I am being greedy how about an option for tropical foliage IE palm trees ?

(+2)

I concur. palm tree options for both 'trees' and for orchards would be great.

(+2)

Realized today that I could not have a river meeting a coast, is this something that would be possible?

(+1)

Yeah, hopefully. It's a bit harder than it probably seems...

(+2)

I figured it wasn't going to be that easy.

(+2)

Could you add a roof type option for a flat top in a solid colour?

(+1)

Yeah, this will be added in the next update.

(+2)

Awesome, thanks!

(+2)

I have another question. I saw we could generate villages with river or coastal water. Is it possible to add a lake or pond to the options?

Wouldn't that be a very small pond to fit entirely on the village map?

(+1)

It could be in the middle of the village or like the coast but without the harbor lines

(+1)

Ponds as small as your fields are actually pretty common. If you were to consider this, perhaps a good approach would be to replace between 1-3 neighboring fields with a pond.

Another attractive location for a pond would be in the grass "common" areas that are surrounded by homes. But only the largest examples of these and probably only 1 per map.

(+2)

What a pleasure to generate more towns. I can't stop myself and generate another!

(+4)

This is an amazing tool, thank you. Would it be possible to add a 'castle' tag to be able to create medieval manors?

(+2)

To add a "castle" tag is easy, but to add an actual castle is a bit harder :)

(+1)

yes of course :p I forgot to add map at the end

(+1)

This is an amazing tool. I am creating my own world in a great open-world D&D campaign. This really helps a lot with it.

I am very thankful that you do all this work and that it is even for free.

I have one little request. Is it possible to add walls or palisades to the settlements/village tags?

(+1)

This has been on my todo list since forever :)

(+2)

man alive, you're good!

(+2)

This is an awesome service. So good.

(+2)

how do you make islands

(+1)

Open the "Village tags" dialog ("Tags..." in the context menu) and select the "island" tag.

(+2)

Noticed that I suddenly can't input other Google fonts than Cinzel Bold in the text settings anymore, and confirmed it's not just the browser, or anything else on my system.

(+1)

Just to double check: you're entering names of google fonts installed on your computer, right? Because you can use any fonts (not just google fonts) but they need to be installed locally. 

(1 edit) (+1)

Huh... that's weird, 'cause the ones that did work, I definitely did not have installed locally, and then they suddenly stopped working.

Otherwise, I had just been using a font manager, but it wasn't in use when I was able to use the fonts that I'd normally have it open to be able to use, and when it is open, they don't work anyway, now.

(+2)

Nice tool!

(+2)

Thanks for this amazing tool mate

(+4)

This is an incredible tool - thank you for making it freely available!

(+2)

Would you be able to set it to create a folder of the same map in different seasons/ realms to be used for longer TTRPG campaigns, where the same place could be seen in in new perspectives. for example:

  • Spring/ Summer
  • Autumn (tree leaf tinting)
  • Winter (white ground, frozen lake/ streams, some leafless and evergreen trees)
  • Feywild (same map, twilight lighting, Fluorescent foliage)
  • Hell/ Post calamity (rivers look like lava, Trees are ash, Rubble buildings).
(+4)

As a few bellow I created an account to say thanks, thanks for you hardwork, thanks for sharing, thanks for making my RPG adventures better.

I'm DMing a WoW campaign and the party has reach level 13 and decided they want to establish and create a big city, after many arguments the party split to create actually 3 cities (they didn't reach an agreement in many important decisions). They are creating this settlements in the Alterac/Hillsbrad area. Pretty close to Tarren Mill. The are building the three settlements just a few miles from each other, one on the coast with large fields, one on the coast but inside the woods, and the other a dwarf went to the mountains pretty close.

With this tool I was able to create the two initial mannors easily and give them particular looks (the dwarven one sadly I couldn't find a single tool for underground mountain creation). I used Harnmannor RPG book for the starting mannors and now they have reach the moment when the city is being built next the the mannor, but the mannor will keep growing to provide food for the cities (also couldn't find any nice tool for the cities).

So again thanks for you work, and if anytime you decide to build tools for dwarf mannors of cities, or tools for bigger cities inside here that would be great (maybe it does allow it and I wasn't smart enough to use it correctly).

And I apologyse my for bad english, not my native language.

(+2)

This is exactly what I was looking for to build my village map for my first novel! Thanks so much <3 

(+4)

this guy is a legend for putting all those assets for free

(+3)(-1)

Decided to make an account just to post a comment. Allowing people to use the generator freely and not even requiring attribution is something people rarely do, which makes me think this amazing tool is just a side project for you. I'm very impressed with your work, and you're an amazing programmer, and I'm looking forward to seeing more from you

(+2)(-1)

Thank you!

(+3)

ideas are flowing through my head when i see this. Specifically Real-Time-Strategy games

(+2)

I would love if the city builder looked like this! Or if this had similar options to the city builder!

(1 edit) (+2)

Great tool, I love it! If it is not too much to ask, would it be possible to include cliffs/mountains and more variety on the houses like L or U shaped? Then the generator would be perfect!

(+2)

Thank you! I don't plan on adding mountains: people ask about this from time to time, but honestly I have no idea how mountains are supposed to look like on so small-scale maps. I do plan to add more diverse buildings, though.

(+1)

Maybe cliffs is a better word than mountains on this scale. The gradient lines from the terrain already look pretty good to indicate different levels. Your style reminds me a bit of 2minutetabletop. He is doing cliffs pretty well in a matching style.

Thank you so much and keep up the good work! :-)

(+1)

I am not at all aware of how much time and effort this must take, I'm hoping to get an idea, but I work a lot and don't have much time to learn. I know you havent asked, but would it be possible to add a feature where you select if you want rivers, plains, or moutain regions for the city? keep up the great work, i use this to design all kinds of stuff from entire realms to whole cities, to random towns for my players to have a visual aid.

One thing you can do is come up with different styles for each region you want. Export the style JSON file and then just load it up when you want to create a specific type of region.

(+1)

I love these villages, your generator is great.
Is there a way for not having buildings in the middle of a cultivated field? It's OK to be next to a field, but using a plough with a house in the middle must be damn hard :)

My current plan is to turn fields overlapped by buildings into something else - pastures, orchards etc.

(+1)

This is an amazing tool, i would love to see a bit more options, sorry for the unsolicited feature requests but : 
- adding a way to change the number of main road (0-1-2 to stay in a village setting)
- adding small specific building (small chapel, windmill, watermill, stable, tavern/inn, cemetary, blacksmith, town square, well, granary, and some others...)
- you talked about palissade also, it would be awesome
- making sure no building can spawn on field, which is weird
- different roofing style (plank, tiled, slab roofs, hay roofs, and so on...)
the book fantasy mapmaker is awesome for ideas. but your generator is way better, i just am a bit greedy wanting to see more in it ^^ i will consider supporting via patreon as soon as i get a new job

(+4)
  • Enter - generate a new village
  • Shift+Enter - reroll a current village
  • Tab - open the Tags window
  • C - open the Style settings window
  • E - toggle relief visualization
  • F - toggle fields
  • S - toggle shadows
  • N - toggle the plate
  • T - toggle trees
  • Shift+T - reroll trees
  • 1, 2, 3, 4, 5, 6 - apply one of the preset styles
(+1)

This is fantastic - I needed a small map to work on a game and this did the job perfectly.

(+1)

I haven't tried this yet, but this sounds absolutely PERFECT for making maps!!

(1 edit) (+1)

As a fellow developer, I know you just LOVE unsolicited feature requests, so here’s mine specifically chosen for you:

Tower(s) and/or Fort(s). IMHO unless the village is in an absolute safe country, there will always be a need for a strong fall-back point for defense.

Thanks so much for all your work, all your generators are amazing!

Well, in my opinion, villages didn't have to have a fort or anything that serious. This, of course, strongly depends on the setting: a viking village and a late medieval village deep inside a feudal state are pretty different. Adding a keep shouldn't be hard, but I think it would make a village look less "villagy", almost like a town or motte-and-bailey. What I am going to try is to add a palisade as an option for the outpost feel.

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