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I find that my game renders the next room above the first one, and as such all of the non-floor textures are visible from the sky, which is not my intention. is there a way around this?

hi! if the room renders above the other it means they are in the same stack. a new room is added to the  stack when you place things on top of each other in the 3d view. i guess you could end up in the situation you describe if  instead of using plus button in 3d or 2d room panel you built some stuff in the 3d view which added a new room to the stack and then you started modifying that room in the default bitsy 2d panel, is that so? you can also check gamedata panel and look for "stack":, then look for ids of the rooms you see rendered together.

What I did was click "add new room" in the 2D editor. It does appear that in the gamedata panel the intended separate room is in the same stack as the other stuff, though. Not sure how to fix that without breaking something.

huh i see. it doesn't work the same way for me, when i create new rooms in 2d panel they are placed in a separate stack.. 
well i guess you could create another stack with a couple of placeholer rooms with a few blocks, and then inspect game data and replace the room ids with the rooms ids you want to be separate from your other stack. bitsy 3d game data is in json format and punctuation is important, make sure you have all the quotes and commas in the same way like you see in the original game data, like not having a comma after the last item in a list and stuff

Is it possible to have sound effects in Bitsy 3D?

This might be one of the stupidest questions i've ever asked on here but what button do you press to interact with sprites? Ive tried almost all the buttons on my keyboard and nothing will bring up the dialog box in the 3D view of my game

No such thing as a dumb question, all you gotta do is bump into them. So whatever key you pressed to approach them, just press it again ( :

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I got really into Bitsy 3D (the color variant) in the last year. If you think not of how to bend the engine to your ideas, but of what would best fit its limitations, some amazing things can happen.

Really the big limit is the bitsy room size. Modern 3D exploration is all about looking out onto a vista, seeing the world out before you, and Bitsy 3D says absolutely not. Most of my spatial design has gone into how to work with this, instead of despite it.

In Terranauts Ep. 2 I did so by making the vista smaller. I started the player in a trench at the bottom of a hill, packing in as many conversations, set pieces, and corners as I could into the ascent of one 16x16 room. This way, by the time you climbed halfway or all the way up, you could turn around and look down with a sense that you'd really gone somewhere.


In my current project I'm looking back on how developers dealt with this constraint in the late 90s. Ocarina of Time heavily blocks the player in, giving you the sense that the world continues far past what you can see. It does this with tree walls, fences, hills, cliffs, anything to convince the player that cleverly disguised interior spaces are actually vast exterior ones. This approach is the only way forward I can see for rendering outside spaces in Bitsy 3D in a satisfying way.


But then there's the 3D modeling itself. This is what really keeps me coming back. You get boxes, wedges, billboards, and planes. That's it, but you can do so much because of the transform functions. Planes can be skewed onto a wedge and a box to create a fully textured car. Multiple pole shaped boxes make convincing posts for your bridge of perpendicular plane textures. Skew billboard seaweed into your flat tower for an overgrown water meter. The possibilities are endless!


I recently realized you can link multiple assets together, transformed relative to each other. This has really emboldened my recent shift towards actually 3D characters, instead of just bitsy billboard sprites. I also find good results with a crunchy resolution and appropriate fog, but these are just aesthetic preferences. 

So yeah, Bitsy 3D is my favorite game engine of all time. Thanks for making it Aloelazoe and Aurysystem, hope this is an interesting read for someone out there!

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Thank you soo much for making it! I really enjoyed making Rusty Blade in it.

thank you for the  kind words! i'm glad you found it useful <3

I was thinkin lately "hey it would be nice to go back to make some small bitsy games, before trying to learn some Godot or something" and then BAM, I stumble upon Bitsy 3D and I'm like WHAT THE HELL

Now I can make this simple 3D game I had in mind.

Thanks a lot, this is awesome :O

thank you, it's heartwarming to know😊

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This is great I love it

Hello, I just found this- wonderful work, by the way- and was wondering what part(s) of the script that I should add in borksy in order to modify a game made in vanilla bitsy? I found Bitsy Savior and decided to try it out, but for some reason this 3d hack was having trouble running inside Bitsy Savior.

i got the game made- ended up importing my bitsy data into bitsy 3d. 

any plans to add music support? /gq

hi is there a way to leave a trail behind, where ever the player moves? kinda like tron lightcycles?

hey two ways to do this i can think of are to either use a lot of rooms or to use bitsy hacks. but keep in mind that you might want to use an older version of hacks comptatible with bitsy 7.3 that bitsy 3d is based on

thanks!!!

Hey there! Love this engine hack (even made a game with it)! I was wondering if you had plans to update it to make it compatible with the new version of Bitsy? They've added in sound effects and music tools, and I would love to be able to add sound to my project!

hi! gald you liked it! well, i don't have plans to update it. i know it's not the same as making music inside bitsy, but maybe you would find beepbox useful, it's tiny and intuitive, i used it to make music for some of my bities...

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Ahh okay! No worries! I'll look into beepbox then!

This isn't a mobile!

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Literally my favorite game engine ever.

too good especially because you don't need: recorde

to code and to paint even if on a certain thing

I have to go over it with notpad++

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I’m a big fan of this! I’m using it to take a break from Playdate development lol

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guys, bitsy HD works with this. just upload you bitsy HD files into this thing and it works like a charm.

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i really like this! im using this to recrate undertale, and i have a posted demo https://risingbreadloaf.itch.io/undetale-remade-in-bitsy-3d-demo its nothing much yet but i plan to remake the whole game

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Thanks ! Thanks ! Thanks !
Really good job
Simple tests with no real gameplay :
https://aestheticoffailure.itch.io/alternative-mechanics
https://aestheticoffailure.itch.io/conflict-of-perceptions

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This is such a beautiful extension to Bitsy! Thank you so much for making it.

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thank you (*^ ᴗ ^*) loved your game!

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Oh this means a lot, thanks!

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Just finished making a game using this tool. There are some minor glitchy things (and I had trouble making hacks work) but it overall looks great!! Playing Bitsy in 3D is so refreshing

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