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Mystiqa :'(

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Julian, please write an update it's been about 4 months and I am so hyped for this.
If you need help programming I would be happy to offer my services for free.

Hey Benjamin! I'm planning to write an update soon. Life is really difficult for me  right now, and I got a job so I can't work as much on Mystiqa as I'd like at the moment. I hope this gets better soon, but yea!

Thanks for the programming offer, but I think I am good!

Id love to talk more about this and help you out on anything I can, please add me on discord!

BenMulchi#7183

I got a lot of interesting things to talk about Julian.

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Hey I'm confused on how to download this, there doesn't seem to be a file I can download...can you help me?

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I'm sorry for the inconvenience. The demo was up a few weeks ago, but had to be removed for maintenance reasons. It will go live with the Steam Next Fest June 13th.

Still dont see any demo :-/

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Been following this project for a long time now and I just played the demo. Here are my immediate thoughts.


Some issues I have so far with the gameplay itself is the spawning system for enemies, they can spawn very close to the room's entrance so when you walk in you are instantly in danger, placing enemies further into the rooms would give you more time to react and would be a welcome change.

You also get no I-frames when entering a room which would be no issue if enemies didn't wait by the entrance after you leave the room. I would highly recommend rather than enemies dying and being deleted from the world you look at the legend of zelda series and instead set them to be invisible, inactive, and back to their starting position and upon reentering a room they are set back to visible and are reactivated. If you want the rooms to be random you could take the isaac approach and handmake many rooms with predetermined enemy and trap locations which can be placed in the world at random.

Slime knockback is also incredibly high and can send you out of the room which is a major annoyance. Slime should also indicate where they wish to jump more clearly and should have a sort of wind up animation. When they split they can also land directly on you and you take unavoidable damage.

Crabs tend to kill themselves with the water which is odd.

When you die you respawn at your current position which lacks any sort of punishment for mistakes, I would recommend going back to the world spawn or having spawnpoints spawn through the world.

Chests should be visible before defeating the enemies to incentivize them to stay and fight rather than to go to the next room.

As for bugs I have experienced a few, one major bug is the shell bug, if you pick up a shell and walk to another room it will float way ahead of you. There seems to be Z-layer issues with enemies in grass or that may be intentional?

I have seen numerous tileset  bugs in the forest area in particular


What I liked, the UI is charming, the graphics are enjoyable. The concept is very interesting and multiplayer would be especially fun.


These criticisms are to improve the game, I want to see this game succeed it just needs work at the moment.

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Thanks so much for the feedback!
I fully agree on all these points.

I've been working non-stop the past few days to get the demo out in time for Steam's "Going Rogue" fest, but I've not been satisfied fully. All the points bring up are already on my list, and I will get to them in the next couple of days. I thought it would be best to release the demo in its current state still, in a "better than nothing" mentality.

You haven't seemed to talk about the dungeon of the demo. Have you not found it?

Edit: Looking back, I should have polished up the demo instead of rushing to release it on time for the steam fest. I've taken it down now to do exactly that.

I'll admit haven't yet made it to the dungeon because the bugs discouraged me from moving forward, but I am very happy to see these concerns are known and acknowledged. Looking forward to the great game I know this is gonna be, best of luck.

Ah, I figured. I admit it was also not clearly laid out what you can actually do in the demo.

how’s the progress coming? This looks super neat and promising!

Thanks a lot! Progress is going very well. I'll be posting a new Kickstarter update at the end of the month, and a new demo will release next month as part of the Steam Next Fest. Stay tuned!

Oooooooh thanks for the heads up! Glad to see your kickstarter succeeded! I definitely would have backed it had I seen it earlier :-D Ill be keeping an eye on this and wishlisting on steam as well. Cheers!

Thanks! Yeah, it's been a while haha

I wanted to try the demo.

will this be moddable?

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The game is fully moddable.

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Sorry if you've answered this somewhere else, but is there a estimated release window?
I'm super excited for this game, I feel it'll scratch that itch I have for a randomly generated Zelda-like game, as well as the modding aspect being really exciting to think about if it's still a thing.
Keep up the great work my man :)

Can't wait for the demo in October!

Thanks a lot man! I'd love to give you one, but the release windows I've given in the past were always off, so I try to not give one haha!

The fact that you're not super constraining yourself is good to hear, and it just means that we'll likely have an even better time with the final product.
Take all the time you need, especially since from what I've seen you're developing this almost entirely alone, lol.

Thanks man. That's exactly it. I don't feel comfortable releasing a product that I'm not happy with it. Cheers!

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Hi, i just checked everything you have posted this past couple of month since my last comment and im still realy hype by the game.

I just wanted to know when the demo will be out?

Hi! October 1st.

Hi!
Just checked your development update of september, i rly like the ost and the new logo!

You didn' t talked about the demo, how is it?

Thanks a lot! Due to personal reasons, it had to be delayed until the next Steam Fest. Sorry for that one!

Is there no more demo?

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Still checking on the project from time to time.

Awesome! If you wanna get up to speed, check out this recent Kickstarter post about the game: https://www.kickstarter.com/projects/julcreutz/mystiqa-procedural-zelda-like-action-rpg/posts/2908493

Thanks!

Cant instal game :( sad

That's because the download link has been taken down by me.

oh. Did you cancelled project? 

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No, the demo is just way to old. There will be a new demo.

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nice to hear that! I’ll be waiting for it 

When the demo will be out?

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In June!

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new trailer is sick! now that we can travel by boat does that mean we wont have the map reset gem thing?

Thanks!

Concerning the orb of ascension, that's not yet decided! I'll still have to find a way to end the game, and maybe it'll be the orb of ascension :)

But after you beat the game, you can explore basically infinite new islands within the same universe, so the orb of ascension is not neeeded to continue playing.

so you have the main 3 biomes (or more) biomes to beat, than we get the boat ?

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Nope. You start with the raft, which is unable to explore far because of deep water and rocks. There are multiple vehicle upgrades with let you explore farther.

The island grid is 5x5 biomes, so there is a lot to explore.

oh so its completelly dif from the demo

Yes. *Very* different.

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Waiting for the next demo!

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Thanks! I'm doing my best :)

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The wait is making me go CRAZY!!! Please release the game ASAP!!!

I'm sorry, I'm doing my best!

Hello Juice! This project has me extremely interested, i am developing an almost identical type of game to what you have here with a small team, maybe we can talk about this a bit more, do you have any contact i can use?

Hit me an email to julcreutz@web.de

Deleted 3 years ago

I do see you emailed @Peter Milko though so I hope you guys are doing good so far and I hope for your success.

Huh?

Well, for one, the game is in developent and there will a new demo very soon.

Second, I didn't email Peter Milko. He just posted a comment. I didn't interact with him afterwards. I don't use any of his work and don't work with him.

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Oh bro, I thought you did cause you said "Need a pixel artist" and he said "Ok email me" Dx my bad man, take your time chief. Sorry about that. And yes I do know it is in development, I cant wait for X time for Demo. EDIT: Correcting myself, I misread who texted @Peter Milko forgive me.

No worries. :)

Right so I have a question why is it that I can't  download the game like the download link doesn't show up

I've taken the game down intentionally for now. I won't spoil more :) the wait is over soon.

Oh alright thanks.

Do you know when the game is going to go back up. Or just soon

I won't say more than "soon" :)

2 YEARS LATER. lol

Sorry for the wait.

<3

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I’ve encoutered two problems in the game that made it somewhat uplayable to me

  1. After pressing enter in the title screen the top of the screen flickeres black it’s so annoying

  2. F for enter, and enter for exit. Why? Just Why??every single PC game on the globe uses the enter button for selecting and accepting chocies except for this one, it’s so frustrating to the point where using menus is a real challenge

BTW I am using the windows version if that can help you find the cause of the first issue

I am looking for the fix of those two problems so I can play this promising game

Hey.

The first problem is likely a problem with your graphics cards.

Just play with a controller if you don't like the keyboard bindings.

Yeah thinking about it I am using a very old graphics card (Geforce GT 610), isn’t there any chance to fix it?

I’ll try it with a controller

Thanks for the reply

That graphics card is indeed very old. If I'm not mistaken, MonoGame (the framework I'm using) needs OpenGL 3.0 drivers. So you can try updating your Nvidia drivers and see if that resolves the issue.

Can the game be played on a 32bit computer? (I'm using windows (x86), tried opening the game and got an error, saying that I need  64bit :/

Here's the error:
[The version of this file is not compatible with the windows version you are executing, check the system information of the device to see if you need a x86 version or x64 of the program and then get in contact with the supplier]

Yes, you need a 64-bit system for it. For the next demo, I'll compile a 32-bit version.

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