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The beginning dialogue box doesn't have any clickables and won't go away. There's a larger map underneath it. If you click on the sword for the first town, you go into your first battle. Despite that, this game is fun, challenging and straight-forward! This is so cool! nice job!

I click Start New Game and nothing happen

same

at stage 7 old mines, there is a glitch with the spider boss at the medium difficulty where she jumps up after a third of her health is taken, and she gets back down and is stuck and invincible. dwarfs just walk through her

i just reached the end and realized i got 69%

love it

Thank you!

This is a bug of the current version.
When the game will be released on all platforms mobile and pc all levels will be available.
Now we have temporarily suspended development and are looking for publishers.

Yesterday, I started playing this game, I enjoyed it up until cursed forest, I'm stuck.
My units won't spawn or the enemy doesn't spawn. Now it's fixed, but they only spawn and they get stuck at the spawn point
hmmmm

Hi, llamizu

I will check and refresh build. I need 1-2 days. But here is problem with saves on itch.io. Each build lead to lose saves. 

My comments:

"Destroy physical armor" doesn't work well; since you destroy armor instead of doing direct damage, it can actually make kills slower.

"Steal jewels" mission is too hard. Make it faster.

Seems that snipers are way better than artillery. Range beats damage. Probably needs rebalance. Similar with tanky dwarves over non-tanky ones.

Spells should recover quicker if money is full.

Giant ogre kinda boring and easy.

Would be nice to have a "promote" spell with relatively quick recharge, that upgrades individual dwarves (as if you had more experience). More tactical.

1) You mean that destroy armor skill (Brut) is weaker then crit damage skill (Royal swordman)?

2) Don't understand what mission do you mean. When we need to steal 1000 gold by swordmen skill?

3) Spells should recover quicker if money is full - this is real good idea! I like it. Will introduce it soon.

4) Giant ogre kinda boring and easy - you mean easy mechanic/pattern of Ogre boss? It's first boss, so I afraid to make it too complicated. But if there are ideas how to improve it, I will be glad to discuss.

5) Really nice idea. Will think about it.

🔥 Dear friends, New 2020 year is coming!!

Defentures team sends you warmest congratulations, best wishes and not only just this! 🚀

 We wish you courage, strong grip and stand on your own two feet as well as our tough bearded guys do.

🎄 Happy New Year! 🎄

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Can't get enough of that end of level music! xD

Thank you, we tried. By the way, the song is performed by a choir in the dwarven language invented by Tolkien

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Нужен фуллскрин игры, в квадратике этом, и двигать экран постоянно, на уровне с амазонками было не удобно.

над фулл скрином работаем, если сейчас просто растянуть игру будет потеря качества

если же использовать текстуры лучшего качества сильно увеличится время загрузки

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Is there going to be a downloadable version sometime?

Hi, ShiningPhoenix!

Yes it will, but I can not say for sure when
maybe 2-3 months for downloadable demo

I've been wondering, is there somewhere I can go for the latest information about this game? 

Hi, hawkseye17!

Discord: https://discord.gg/DGSMCXf
Twitter: https://twitter.com/defentures
Facebook: https://fb.me/defentures
VK: https://vk.com/defentures

These are the main resources of the game, but so far there is still very little information.
In the near future I will start posting daily posts on various topics. There will be many interesting things.
By the way, I start a kickstarter soon. So we can say that now is the calm before the storm.

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I just noticed this funny thing in the skill tree



All tabs, except one ("General"), talk about skills of units. But "General" also sounds like a name of a unit, namely it looks like there are generals in the game, who have such and such skills. It's just a nitpick, but I would recommend you to rename "General" to "Common skills".

Good idea, I will correct it in the next build.

I see a bug at level 4. Most of my marksmans get stuck at the start. They don't move forward.

Hi, Tuloski! Sorry for long answer.

Are you sure that this is a bug and they are just stuck?

They can get stuck in the bushes of the cursed forest.

Bushes and lightning is a feature of this level.
Bushes can protect your shooters from melee enemies.

Just from the experience of past levels, it is worth remembering that everything in the game is clickable.

Yes I know about the bushes but I don't see any bush blocking them :). Moreover it blocks only marksmans, the other troops go through. I'll try to reproduce and send a screen. Maybe there is an invisible bush.

I just reproduce it. 

If skill wich slows down gunmen is active then at the moment of bush appearance gunmen will be blocked on the one point. I will fixed it in the next build.

Also what do you think about this skill? Is it useful? It slowdowns  gunmen if there is no swordmen in front of them.

Looks nice but my neck already hurts after few minutes because everything is so tiny and full screen is not supported...

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Thank you for playing, Treeman Design!

Game will be on PC with full screen, but much later.
WebGL in full screen will either be blurred or it will take a very long time to load(

Probably guilds should be balanced, i.e. if I push more the Thieves I lose trust by Priests...so one has to pick the guild to master at 100% or keep all of them at low level to have different rewrds.

Also the gems used in the shop should be used for something else than consumables IMO.

Easter eggs, or special skills that can be unlocked interacting with the environment in a certain way? For example pushing the runes in the obelisk at bridge level in the right order could give 3 extra stars, or a special skill for mages.

Hi, Tuloski!

Regarding the interaction and Easter eggs, yes it will all be.
Moreover, the correct sequence of runes on the obelisk opens up access to the dwarves runic mages. Or do you mean to introduce an additional secret on this element?
Just a few months will be available Kikstarter quest. There, everything will be tied to the interaction between narrative and the environment.

Guilds I was inspired from the series The Elder scrolls. I did not like to go through the main story and always went through the guild. I liked that it was possible to go through each guild there and eventually lead it. Passing the tasks of one guild did not affect the others. And I liked it. Moreover, it is more truthful. Since the trust system is logical for competing factions that divide areas. Local guilds do not divide areas.
In addition, there are many interesting non-standard guild quests with unique mechanics. I would like the players to try each of them. In the case of a trust system, you will only have to rely on a certain guild.

Yes, the stones can be spent not only on items in the store. We will soon launch Kickstarter and there we will create a big review on this topic. Stones can be spent on additional features in endless and rogue like levels. 

If you have any Ideas how to spend gems it would be cool.

And also can you write 3 pluses and 3 minuses of the game? It would be very helpful!)

Great!

3 plus:

-Music/graphic/setting merge together very well. 

-Nice skill and level upgrade set.

-Special missions where we can revisit the same map but doing different tasks (for example the one where we don't have to kill goblins).

3 minus:

-IMO the game is missing a special feature that only this game has. There are many nice feature that are present in other strategy/defense games, but I cannot say this game has an innovative feature that I will remeber the game for.

-I'm not a big fun of strategy/defense mixed with clickers, so for example I didn't like the amazons because I had to go around the map and quickly click (often missing in time). The wolf can be fine since it's only one (it's like an extra skill, maybe it could have a button associated to it). The amazons were fine in the mission where we have to leave alive 4 goblins, but only because the main focus was on those.

-The level tree was not very clear. Maybe a tutorial in the final version will make it more clear. 


About how to spend gems...a few examples:

-Skill reset (removing the free reset as it is now).

-Permanent or temporary exp boost for troops.

-Cosmetics (but I'm not a big fan of it)

Many thanks, tuloski!

I planing to leave free reset, because frequent skill change one of the way go through difficult levels faster.

Exp boost for troops it's a good idea. I will add it.

What about level tree. I improve it every build. And already add several tutorials. Can you say what you don't understand in this tree?

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