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How can safe my progres?
10 minutes later...
Ok, I know where it is saved, but can you put a save point in the starting room, please?

Sorry, I don't plan on adding a save point in the starting room since the current one is very close by.

(+1)

I made an account just to stay up to date on this. I played the demo, expecting it be some half-baked game made in 15 minutes with no forethought put into it. Boy was I wrong. Just to be clear, I am ignoring the whole BE thing, mainly because it's just not my cup of tea. I am, however, focusing on the gameplay, the visuals, and the audio. This game looks like it has a lot of heart put into, and it shows. Everything is so colorful and vibrant and it's adorable. The battle mechanics are difficult for me as I have a neurological disorder, but I've managed worse before. Still, it is a lot of fun to fight enemies. I enjoy the point and click style of exploration. I often found myself just clicking random things to see what they did. That's how I accidentally found out that clicking the main characters causes them to react. The audio is very fun to listen to. Very very fun to listen to. The artwork is outstanding, so much so that I often just looked looked for battles, just so I can see the characters' in full. There's a lot this game is doing well, and I really look forward to seeing the full release. Ps: I would totally pay 20 bucks for the completed game when it's finished. Anyway, keep up the good work, NoseBecc!!!

Whoa thank you! BE is a part of the game, but the game itself matters just as much to me, if not more. I'm really happy you enjoyed it! The fights will be more manageable at first in the actual game, they're a bit brutal in the demo. I'll try my best to make it as good and fun as possible ^^

Thank you again!

I cant play, help me D:
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine

D3DXCompile failed - result

at gml_Object_obj_Title_Draw_0
############################################################################################ 

Oh damn I didn't get notified of your comment, sorry about that.

You're probably missing a few drivers, this should be fixed once you install them:

https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

THX <3

will this be availible on mobil

Probably not, I don't plan to work on a mobile version.

Oooorrrpps... I did something with the keyboard?
Was trying out the pad mode and was clicking the F key along with tapping the pad input. Unsure if that is what caused this though.
I went over and clicked on the Dummy's first attack then.. BLOOP!

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_TrainingPuzzleMonster:

Variable obj_TrainingPuzzleMonster.obj_CursorPuzzle(100920, -2147483648) not set before reading it.
at gml_Object_obj_TrainingPuzzleMonster_Step_0
############################################################################################

It is 100% the training dummy! If you turn on the ability it crashes as soon as the bar loads!

Ooh indeed, thank you! I'll fix that in a bit!

(+1)

So far I have been ADORING this game, but I do have a slight issue, on my computer I only have a touch pad, which can make rotating objects very difficult other than getting a mouse, is there an alternate way to rotate things?

(+2)

Thank you!

Sorry, that's not possible in the version you're playing, but I've already implemented an alternative way to rotate items, right click and middle click, by using the WASD keys, the left alt key and the left shift key respectively for the next version.

Though I suppose I could update the current demo with this addition... There is a chance you won't be able to transfer your save file to the updated version though, but if that's ok with you, I'll do it!

(+1)

As long as it wouldn't be too much trouble for you to do so, it would be nice. 

(+1)

Ok! I'm on it then.

I was a bit tired when I answered yesterday and realized I probably should do it anyway, so it's no problem.

This is such a good game, I've put so many hours in it. The combat itself is fun, which caught me by surprise. Can't stress just how much I love this game!

Aw thank you, that makes me really happy! ^^

I'll do my best to make it even better!

Do I smell a new demo coming? Sounds like some good stuff on the patreon post!

(+1)

Yeah that was definitely a lot of work taken care of ^^

There are still a few mechanics and various fixes/improvements to be implemented. Since I also want more content of all kinds for the next demo however (areas, monstergirls, shapes, spells etc...), that means it won't be out before at least another few months o:

Any ETA?

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I wouldn't be able to tell you right now, but I wouldn't expect the full game to be ready before 2 years at least. The next demo should happen before that though!

upon opening the file i get this error message anything i should do to fix it? ############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine

D3DXCompile failed - result

at gml_Object_obj_Title_Draw_0
############################################################################################

You're probably missing a few drivers, this should be fixed once you install them:

https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

(+1)

i wanted to say even though this game is a BE game the game mechanics and the way the game is made me literally forget about that,that’s how good the game is that I forgot about the BE XD.i also wanted to ask what are the monster poll exactly are they monsters that will be implemented in the future or are they only pictures  

lol thank you ^^

the monstergirl polls are for monstergirl that will be implemented in the next version of the game. The polls are only available for patrons though!

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Come here for some B.E. but get hooked by gameplay. Nice game.

Thank you ^^

hello,its a cool game but how can i unlock more characters?

Hi! You can't in this demo, but it will be possible in the future.

Hello!  Great game, current one question... Where to search Power orbs???

Thanks! They're hidden all over. This walkthrough has all you need:

https://www.patreon.com/posts/33962675

Many thanks)

Was not ready for the combat at all, that said.  I love it.  It's rare lately that a game makes me feel stressed while being enjoyable.

There's a decent chance it falls on me not knowing quite what I'm doing yet but not long after starting a battle the screen is mostly empty and the Reshuffle ends up with mostly cursed tiles.  I'm hoping to get a little better at this and eventually beat Nightmare as she keeps rocking my world.

Thanks ^^

To the top left of the board is a number called the stock, it shows how many blocks have yet to fall into the board. Once it's down to 0, no more blocks will fall. Reshuffling while there are still blocks on the board will cause cursed blocks to appear, so I recommend emtying it as much as possible before refilling.

Nightmare is tough for sure, I recommend ranking up if possible, and getting a heal combo spell. Getting one of the pyramid relics could also help a lot!

(+1)

Ended up creating an account here because of this game, and I got a bit to say.

I was honestly drawn in because of the BE content, and the amazing art, and it is indeed one of my favorite parts of this game. I was surprisingly enthralled by the mechanics of the game though. I love puzzle matching games, and have loved it since Pokemon Puzzle league (If anyone remembers that game). It took me a little while to get the hang of it, but once I did, I was in LOVE with it. I never thought these two elements of gaming could blend SO WELL together. I'll be telling so many of my artist and gaming buddies about this awesome game!

That being said, I do have ONE question:

Is there a way to delete my save so I can start over fresh? Now that I understand the mechanics, I would like to try a fresh run!

Oh wow thank you! I'm glad you enjoyed it that much! :D

There is no way to delete the save in game (I'll be implementing that later though). For now, you'll have to go to AppData\Local and delete the BE_Witches_(version) folder.

Having completed the demo I just had to make an account to say I Really love this game! Art, music and gameplay looking great so far.

Took me a while to figure out some of the alchemy puzzels wern't done in more than a single movement.


Think you may have already said you were working on "defeat screen" art for the girls/monsters. Slight appearance changes at % damage would be a nice addition too.


It's nice to be able to increase and decrease the character's after amplification, I may just be blind but a way to adjust the monsters' after resetting would be nice as well (personally I prefer Vuu Amp 3+4, so being able to tune down nightmare 5 for example would be handy).


QOL: being able to see the mana costs of spells in battle.


Looking forward to seeing the next update, keep up the good work!

(+1)

Thanks a lot!
There will be a small tutorial for alchemy later, as well as a way to adjust the monsters' rank at some point, the end game button is just for this demo.

Good idea for the spell cost, I need to improve the fight UI a bit so I'll make sure to keep it in mind ^^

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Cute and creative gameplay, watched a friend stream it with about eight other people. Would love to be able to hear the battle theme on its own outside of the game, it's very catchy!

One small peeve i had was that on the pre-battle character selection screen the character icons to switch between characters were very small. It took my friend a while to realise he could even switch characters with those icons, id make them considerably bigger and more obvious.

Oh thank you!

the pre battle screen does need a bit of work yeah, I'll be improving it soonish :)

kulor released the OST here: https://soundcloud.com/commodorekulor/sets/be-witches-demo-ost

It's only 3 songs for now, but there will be more in the future ^^

Hi i'm having problems with an error the game used to work but now the error appears I manage to get to the click to start screen then the error appears

this is the error:


FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_ExplorationController:
DoSub :1: undefined value
at gml_Script_slowdown_target

stack frame is
gml_Script_slowdown_target (line 0)
gml_Object_obj_ExplorationController_Other_10

(sorry if this is uninformative)

Weird, that's a new one.

Are you playing the most recent version? Did you play the game and save before? Did you try modifying your save?
Sorry about the questions, I'll try to identify the source of the bug.

I think I'm playing on the most recent version, I saved before it happened and I didn't try modding my save

Thank you! Do you think you could upload your save somewhere so I can run a few tests on it? It's a folder called BE_Witches_(version) located in AppData\Local.

Removing your save might fix the problem, but that might only be a temporary solution.

Either way, I'll look into it. Sorry about that :/

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I don't have the save any more sorry I uninstalled the game then reinstalled it but if the error appears again I'll send the save 

(I'm sorry and if I can I will try to get the error message then I'll send the save)

Uninstalling and reinstalling might leave the save intact, but I'm not sure.

Anyway no problem, thanks for reporting the bug! :D

great game but when is the next update?

It will take another few months before the next update is ready. I still have to add/improve a few mechanics, after which all that's left is for me to add more content (locations, characters, shapes, items etc)

good to know. thanks

Really well made, a lot of production quality too!

Thank you! :D

Hope more people give it a try to spread more about the game, I had a lot of pleasant surprises, specially on the creativity of some combats!

I hope so too ^^

I put a lot of effort into the combat, glad you liked it! There is still a lot of room for improvement though, and I'm working on improving them and making them more varied in several ways.

Found a pretty easy exploitable glitch/bug that let me have infinite flame, so I can have infinite money.

Just need to press Up, so easy. :P

Also work in the inventory section.

lmao that's yet another debug thing I forgot to remove, woops. Thank you!

You can buy/sell/equip faster by clicking the mouse wheel btw!

It's a very great game. I hope for more updates, maybe adding more interactive objects in the background would be a nice idea. I have one question, I ranked up monsters a few time but I don't know if it still changes something, how many times I should reset bosses to see everything I can and complete the game by going as far as I can?

That's the plan!

You can rank up the monsters 3 times, up to rank 4. It's purely a visual change though.

one thing I want to ask. will the amplification end at 5 or do you plan to go farther?

The amplifications end at 5 for every girl, and every girl will be able to join your party at some point!

Hi, really interested to play this game, but whenever I try to launch from the title screen the following error occurs;


FATAL ERROR in Vertex Shader compilation
ShaderName: shdr_ItemShine

D3DXCompile failed - result

at gml_Object_obj_Title_Draw_0


Any idea what I can do to fix this?


Thanks in advance


(on windows btw, and am using the most recent version for windows)

Using the installer version should fix this. Tell me if it doesn't so I can look into it! :)

I tried using that, and got the same error, unfortunately. I can get to the page which links to your patreon and twitter just fine, the game only crashes when I click on the arrows in the bottom-left.

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Weird, I thought for sure the install would take care of that. I got this issue on a laptop a while back, and it turned out I was missing some drivers. This is what fixed it at the time:

https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

I'll see if I can find a way to prevent that from happening.

I installed the stuff on the link and it worked like a charm. Best of luck in finding what is causing the issue.

Nice! It seems the best way to take care of this would be to explain this in a readme, I'll do that in the future.

Happy to know it worked!

So a few quick questions:

1) I was wondering if there is enough power orbs in the game to Max each character, because it looks like there is only 5(from what I can tell) and I'm pretty sure each character maxes out at five

2) I'm trying to beat nightmare because it's the only thing I can think of that I need to progress story but I just CANT beat her. I have one power orb but am afraid to use it for the above problem. Is there something I should do to get stronger?

How can you delet your save  File to start it from new  because even if i delet the game from my pc it`s still there

Go to AppData/Local and delete the BE_Witches folder

Game crashes when trying to open the title screen under Wine. Installing d3d9 via winetricks did not help.

There isn't much I can do about that I'm afraid, that's probably a GameMaker thing. I might look into making it compatible with Linux in the future, but that's not my priority for now.

Thanks for the feedback. I guess I'll just have to wait for a port then.

I require help, I am stuck at the five weird Zig-zag puzzle, I've done it with green I'm just lost on how to make them all yellow, my mother got as far as making Four of them yellow

I recommend taking a look at the walkthrough:

https://www.patreon.com/posts/walkthrough-by-33962675?cid=32631363

Though I you only want a hint, know that you should only mix red and green. If you put a primary and secondary color together, they will be exchanged instead of mixed which is what you'll need to get all yellow.

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I just discovered this last night and I'm really excited to see where this goes in the future! Good job so far!

I see other people saying the monsters can rank up/BE too but nobody's elaborated on how. is there something obvious I'm missing, or is that just in reaction to the patreon monster rank teasers? I haven't actually beaten the boss of ocean BF1 yet, if that matters.

(edit: I should mention I am aware of the current intention of how that works in the full game, but I got the impression reading comments that there is a way to trigger it in the demo)

I really wish I could support this project monetarily, but all I can afford right now is glowing praise for how the game is in its current state. Again, Great Job!

Thank you! Yeah, you need to push the button after beating the B1F boss for the monster rank up.

No problem at all, I'm happy you're enjoying it! ^^

Which button do you mean?

The one at the very end of the corridor, to the east. Read the sign in the room behind Saen' Liz to reveal the last room of the ocean dungeon, in which the button is located.

How about changing character sprites in travel mode according to current rank?

That's on the to do list, but it is low priority right now.

I can't seem to figure out how to capture souls despite doing (I'm guessing) just about everything else in the game.  I drag the Empty Crystal onto it like you do in the Spiral Sand puzzle but it just floats away.  I click the soul as the crystal floats past.  I swipe the crystal over the soul as if it were a jar.  I spin the crystal on top of the soul.  I put the crystal in my inventory and drag it to the "use" command while on a screen that has a soul.  None of these work.

You need to hold left click on the soul for about a second. Sorry, I'll make this clearer in the future!

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Thanks, that worked, and I think I've done everything there is to do in the demo now.  This is really a great game already, having tons more than many "full-release" games, and it manages that while being fairly unique in several ways and yet not being too obtuse.  I still feel I should offer some criticism, though (these are all minor points, but they're the biggest critiques I have):

The recipe to transmute "Slow (Combo)" needs three of "Slow" (Spell), which doesn't appear to be in the game.  The shop also directly offers this Combo unlike offering the spell components for the other transmutable Combos, so I'm guessing the shop entry is an error.

I've been everywhere on the map, gotten crowns on all enemies that I've run into, and have completed all transmutations (except for "Slow (Combo)" as mentioned above) other than Tea Set, and still haven't found a single Tea Plate.  (To be clear, none of the enemies I've run into have any undiscovered drops where it could be, either.)  I've also grinded out a couple dozen Shapes battles and have only seen drops that can also be gotten from tickling your characters when they're sad under water.  I've even switched to the blue tile just in case that was secretly relevant, and also captured a sad soul, and nothing.  This seems like another error/dead-end.

Having the characters and stage move in the exact same direction when moving North as when moving East is disorienting, and the same for the Southward movements being identical to the Westward ones.  My feeling is that it would be better for this to illustrate clearly/unambiguously even if it led to it looking worse aesthetically.  This actually becomes a problem for navigating in those circumstances where clicking on elements in the scene leads to moving to another screen (as opposed to using the navigational buttons).

The settings screen doesn't have audio controls... and I'm not sure where else they are in the game tbh.

I also have a few other comments:

It isn't entirely clear to me whether this is intended to be an erotic game or not.  Yes, it is named after and features an aesthetic element of a sexual fetish, but nowhere in the game is there any real nudity, sexual acts, or even suggestive language or poses by characters.  This is not a complaint or a criticism, I'm just noting the dissonance and I'm thinking some may feel mislead if the game will stay this way but continue to feature a sexual fetish in both its title and teaser animations.

It's really annoying to continue to be forced to fight random encounters with enemies that you've already "crowned" when you're trying to get a random encounter with another that spawns in the same area (especially when you're farming the other enemy's rare drop).  It would be nice, once you've crowned an enemy, to be able to craft something from their drops that lets you repel a random encounter of theirs that appears rather than have to fight it for it to go away, so that you can avoid maybe half of them over the long term.

There are a lot of items in this game that you receive before you know what they're useful for, which means the game is trying to tell you to hoard different sorts of items.  At the same time, both your personal inventory and the storage are limited, which means you're constantly having to clear out an entire type of item.  I feel that this implicit contradiction does nothing but detract from the game.  At the very least, I feel there should be some way to expand the storage.  (Might I suggest an interesting mechanic would be that you upgrade/"amplify" the storage, alchemy, and shop attendants in a way similar to how you do with the playable characters.)

edit: I just realized I hadn't been playing the most-up-to-date version, so if any of these issues have already been addressed, my apologies for the redundancy.

Thanks for taking the time to write this! I'll do my best to answer everything.

Ah damn, I thought for sure I had finally ironed out every mistake of that kind... I'll update the Slow spell thing ASAP.

If I remember correctly, the Tea Plate Recipe is hidden somewhere in 2 bottom rows of Sablee Ocean 1F. Here is a walkthrough in case you want to check if you missed anything: https://www.patreon.com/posts/walkthrough-by-33962675

Yeah, even I gets disoriented sometimes, it's a bit of a problem. I recommend looking at the map a lot in this demo (which also needs to be reworked a bit to appear bigger). Maybe I could keep the same animation, but have a large arrow pointing to the direction you're moving toward fly across the screen on top of it? I think this would help. Thank you!

Audio settings have yet to be implemented, they didn't seem overly necessary for the demo so I left them out for now.

The game does have some erotic elements, but I don't plan on adding nudity. As far as erotism goes, it's pretty much in the same vein as Omega Labyrinth/Senran Kagura/Dungeon Travelers. A future trailer will help make it clear what kind of game this is, I believe.

I agree! I plan to add a way to instantly destroy encounters if your level is high enough, as well as a usable item with the same effect. I also want an item to prevent either shape fights or normal fights to appear while you stay in the same floor. I also have something planned that will make it easier to farm a specific monster.

There will be ways to increase both your inventory size and the storage size. I also plan to have a way to send items to storage from anywhere under some conditions. I've considered amplifying the attendants, but sadly my current conclusion is that it would require too much work... But who knows, maybe.

Thanks a lot for your suggestions and criticiques! I really appreciate it ^^

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Alright, I was able ot find the button in the newest version (the 15 01 version has the kelp and shard in front of it both the same color, making it really difficult to see).  Also the "Slow" in the shop is the correct one in the up-to-date version already, so that also was fine.  Thanks again for making such a great game.

Yeah I updated it real quick yesterday.

I'm happy to know you enjoyed it! A lot of work still needs to be put into it for the final version ^^

I may be a bit slow, but how do you rank up?

Click on the big red crystal in the middle of town. You'll need to clear some conditions though, such as finding power orbs.

Thank you! I was a bit lost, I didn't see the tutorial sign post until just recently. Loving the game so far!

Hey I made an account just to comment this because you have absolutely blown me away with this game. I'm not into puzzling and stuff but my fetish was BE so this game really reeled me in.

Your art is so unique and sweet it looks fantastic, the animations, facial expressions, feeling of the world being alive and active, using BE to become stronger, fun gameplay it's all so amazing and addictive. I immidiately gave you five dollars on Patreon and once a new update rolls out i'll spend more money this is truly one of a kind of game, we have nothing like it out there so professionally made. The music is great for what it is right now, and once again the art and BE are glorious. Seeing that even the enemies grow bust sizes was a super neat feature I love it. I hope you don't drop this project because I really want it to become something big and one day actually release. Don't make me lose hope! Keep up the good work, once again this game is amazing!

Also that gif you use for the thumbnail on itch.io, I NEED it I cannot find it anywhere to download am I blind?

Thank you so much! That's a lot of praise. :D

I don't plan on ever abandoning BE Witches, so no worries there! Also the plan is to have every girl playable in the final game, meaning every girl can attain rank 5. They're not playable yet, so that's why I chose to have BE for the enemies instead for now ^^

As for that gif I haven't made it public yet, I kinda forgot about it tbh. I'll do next week! Thanks again

Thanks for taking your time to reply, i'm really glad that you have no intention of giving up that makes me really relieved to hear you have no idea. So you never planned on giving the enemies BE for the final game at all? I say keep it in if not because the enemy BE is fantastic.

Keep up the good work, you have my support.

The enemies will have BE, under some conditions.

No problem, thank you again! :D

How do I get more rare scales, how?

Grab a fish in the ocean and spin it real fast with the mouse wheel!

I will admit that I wish there was a way to see the monster art with all of the ranks you've discovered of them, so that you could get a good look at their sizes overall. Also, I just noticed that Rose's hips and butt expands with rank ups, too! I like that little detail. A way to be able to see the full art of PCs would be nice, too.

I plan on making a gallery in the final game for that very reason! Yeah some character get other changes, on top of BE. The Zombie also does but it doesn't show in the demo.

This game is awesome! I will gladly buy a full version when it releases. I think you should add an option to change/delete map notes and make location marker more visible. I've collected 3 power orbs, but can't complete fire shards quest. After killing about 20 imps none have dropped, and i still need 2.

Thanks! :D

You can edit notes by clicking on the map, clicking on a room with a note, clicking the note that shows up in the bottom right and then rewritting it.

You need to make item drops, either by destroying the pink star blocks, or by reaching 50 & 100 combos. Each white stars that appears guarantees a drop, though you won't know what it is until after the fight. Also, Saen' Liz drops fire gems commonly ;)

This game is great an all, but it needs a tutorial. Im simply stuck without a clue what to do. Can someone guide me through what to at puzzles with 5 slots either filled with shells or empty circles?

(1 edit)

These are simply hints for a puzzle on B1F, there are 4 such hints scattered around B1F. I do plan adding a hint system for non optional puzzles in the final game

Ah thank you sir, I actually found it out myself too. I really enjoyed your game, albeit I would suggest to drop some clues as some interactions are very specific and some puzzles are very unforgiving as when you are not being able to solve, you are basically stuck. all by all very nice game

Thank you! Fair enough, I'll try to improve my clue game ^^

Alright so thanks to you're help I finally got all the orbs, I need another fairy dust for Rose but Vuu is fully amped, and I gotta say this game is extremely my shit in regard to more power=more size. Will definitely look forward to more of this cute game. Also the changes that happen when you press the button after the boss are Real Nice.

Good job :D

And thanks! glad you enjoyed it!

Having a hard time getting the Fairy Dust for last Amplification, lol. Any tips on how to get combos high (or why some of the drops are super rare)?

(1 edit)

Fairy dust is kinda rare yeah. There are a few tricks yeah, destroying shapes and casting spells doesn't increase the combo but it does reset the combo timer, this allows you to keep the combo going while the grid is refilling. I also recommend the chain spell which increases the combo by 1, you can get it in the shop.

Don't hurry to finish the enemy, burn more oyos, don't let your combo break. When enemy dies with 100+ combo counter drop rate of rare items significantly increasing.

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