This jam is now over. It ran from 2021-01-01 19:00:00 to 2021-03-05 19:00:00. View 8 entries
Broadly speaking, it's a puzzle game with infinite solutions to each puzzle. Zachlikes are based on systems which can manipulate pieces of data or objects to change them into other objects. Zachlikes have a heavy focus on optimization and not finding the solution, but coming up with it.
The most popular zachlikes are obviously the ones made by Zachtronics themselves: Infinifactory, ShenZhen I/O, Opus Magnum and MOLEK-SYNTEZ are some of them. However, some indies (including me!) have started to make their own contributions to this quasi-genre.
But there's not enough, and I want more!
That's why I challenge YOU to make a fully polished zachlike within 2 months. Are you up for it?
Of course, I don't just want to see 5 identical Assembly-programming games with different visuals. I'm looking for games that are unique and interesting while maintaining the core zachlike experience of creating a machine and then optimizing it.
Refer to this video on why strictly defined genres are innovation-crushing:
That's what I tried to do with my binary programming game, 1000-BIT: you have to work in binary, and the language is more similar to C than Assembly.
The COMPLETELY OPTIONAL theme is...
Try to make a zachlike with the smallest possible amount of commands, or parts, or pieces, or whatever. Maybe use minimalist graphics and remove all real-life context.
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