Welcome to Z01 Athens presents: “Balls, Bricks and Phasers” — a small, focused jam for people who want to ship a brick-breaker made in Phaser.
Make it classic, make it chaotic, make it stylish — the only real goal is: finish something playable and share it.
Build an Arkanoid / Breakout-like game.
Your entry should clearly feature:
A player-controlled paddle
One or more balls that bounce and can be lost
Bricks/targets that can be cleared/destroyed
A game loop (win/lose, score, levels, etc.)
Extra spice (optional): Add a twist (powerups, weird physics, bosses, roguelite upgrades, procedural bricks, rhythm bricks, multiball mayhem…).
✅ Must use Phaser (any version).
✅ Any libraries and plugins are allowed.
✅ AI assistance is welcome (code, art, writing, whatever).
✅ No scope constraints (team size, assets, time spent, ambition — all fine).
✅ Please credit third-party assets/libraries you use and only submit content you have rights to use.
❌ Not a brick-breaker / not Phaser = not eligible for the jam.
Note on pre-existing work: Since this jam is intentionally relaxed, you may reuse things — just disclose it on your submission page so people understand what they’re playing.
Start: Friday, 20 February 2026 — 00:01
End / Submission Deadline: Sunday, 22 February 2026 — 23:59
(That’s basically the whole weekend — ship something and upload before the cutoff.)
This jam is UNRANKED. No judging, no ratings pressure — just a showcase.
With that in mind, we can still do informal shoutouts like:
“Most Chaotic Ball”
“Best Feel / Juice”
“Weirdest Bricks”
“Most Stylish Phaser”
(These are just for fun — no leaderboard.)
Click Join Jam
Make your game
Upload your project on itch.io
Submit it to the jam before Sunday 22 Feb 2026, 23:59 (Athens time)
A short how to play
Controls
A screenshot/GIF
Credits + tools used (including AI if you want to mention it)