Submissions open from 2026-08-07 16:00:00 to 2026-08-17 06:59:59
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August 7-17, 2026

Xogot Jam 4

A Godot Game Jam for iPhone and iPad

Create, experiment, and share games made with Xogot, the iOS-native version of Godot for iPhone and iPad, over two weekends of mobile-first game development.

Build Anywhere. Ship to Itch.

Whether you're just starting out or you're a seasoned Godot developer, this jam is your chance to explore what happens when game development goes fully mobile.

Sketch ideas with Apple Pencil, sculpt 3D assets on iPad, animate, manage source control, export a web build, and publish: you can build entire games with the device in your hands.

Prefer a desktop experience? Check out the newly announced Xogot for Mac Beta.

Sponsors

Working Copy - Powerful Git client for iOS

Nomad Sculpt - Sculpt, paint, and create in 3D

Morphin - 3D animation and rigging

Pixquare - Pixel art editor

Theme

The theme will be announced at the start of the jam.

Schedule

  • Start: Friday, August 7th, 12:00 PM EDT
  • End: Monday, August 17th, 2:59 AM EDT
  • Theme: Announced at the start of the jam

Requirements

Judging Criteria

All participants who submit a game will be able to vote on other submissions during the voting period. Entries will be judged based on:

  • Creative use of the jam theme
  • How much of your game was developed using Xogot on iPad, iPhone, or Mac
  • How you incorporated other iPad/iPhone tools into your development workflow
    For example: Nomad Sculpt, Pixquare, Working Copy, Morphin, Procreate, and more.

Mobile-first tools, all in one creative workflow

This jam isn't just about the final result. It's about exploring what game development can look like across the Apple ecosystem.

Prizes

First Place

  • Xogot Lifetime Unlock
  • Nomad Sculpt License
  • Morphin License
  • Pixquare Lifetime Full Access
  • Working Copy Pro Unlock

Second Place

  • One free year of Xogot
  • Choice of Nomad Sculpt, Morphin, Pixquare, or Working Copy License

Free Xogot Access

All participants will receive a free one-month subscription to Xogot Pro for use during the jam.

  • If you don't already have Xogot, join the Xogot Jam and then fill out this Xogot Game Jam form so we can get you set up before the jam starts.

What's Allowed

  • Games can be solo or team projects.
  • You can use existing assets, starter templates, or community add-ons. Please clearly credit third-party assets.
  • You can use Godot and Xogot, but please share how you made use of each.
  • The game must be publicly playable on itch.io at submission.
  • LLM and AI tools are allowed for development, but you must disclose your use and the extent of your usage.

Community & Support

  • Join the Xogot Discord to chat with other participants, share progress, and ask questions.
  • If you have technical issues or need help with Xogot during the jam, reach out in Discord, through the contact form, or by email.

We're excited to see what you create and to show how much is possible on Apple devices with a little creativity.

Frequently Asked Questions

Do I need to own Xogot before joining?
No. All participants will receive a free one-month subscription to Xogot Pro to use during the jam. Complete this Xogot Game Jam form to sign up. Additionally, most or all development can be completed with the just-announced free tier, Xogot Lite.

Can I use starter projects, templates, or assets?
Yes. Starter projects and asset packs are allowed, as long as you disclose which ones you used in your game's description.

Can I use LLM/AI tools?
Yes. These tools are allowed for development, but you are required to disclose your use and the extent of your usage.

Can I use an existing project?
Yes, as long as you do something novel with it, clearly explain what parts are new during the jam, and respect the license terms of any project or assets you're reusing.

Can I work with a team?
Absolutely. You can participate solo or with a team.

Do I have to do everything on iPad, iPhone or Mac?
Not necessarily. Xogot complements desktop tools, and many workflows involve both mobile and desktop. The more you explore Xogot and iOS-focused tools during the jam, the better, but all desktop configurations are welcome. You can also check out the new Xogot for Mac Beta or install Xogot Connect to wirelessly deploy and remote debug from standard desktop Godot to any mobile device running Xogot.

What if I've never made a game before?
Perfect. This jam is a great way to try Godot and Xogot for the first time. Starter projects and documentation are built into the app. You can also try the Xogot 2D Tutorial.

How do I submit my game?
Export your game from Xogot as a web build, upload it to itch.io, and submit it to the jam. See Xogot's Publishing to the Web documentation for details.

How will judging work?
Entries will be judged by how creatively they use the theme, how much they leverage Xogot on iPad, iPhone, or Mac, and how they make use of ecosystem tools in the development process.