Build a game with Godot on Your iPad or iPhone!
Join us for our second-ever Xogot Jam! Create, experiment, and share games made with Xogot, the iOS-native version of Godot for iPhone and iPad, over two weeks of mobile-first game development.
Whether you're just starting out or a seasoned Godot developer, this jam is your chance to explore what's possible when game development goes fully mobile. From sketching ideas with your Apple Pencil to sculpting 3D assets on your iPad, you can build entire games with nothing more than the device in your hands.
This jam is proudly supported by a growing community of creators and tools that empower iOS game development from scripting and version control to modeling, animation, and pixel art.
Working Copy - Powerful Git Client for iOS
Nomad Sculpt- Sculpt, Paint and Create in 3D
Morphin - 3D Animation and Rigging
Pixquare - Pixel Art Editor
The theme for Xogot Jam 2 is:
"Liquid Glass"
While that may hint at sleek gradients, translucent panels, and the future of UI, we encourage you to interpret the theme however you'd like.
Think of "Liquid Glass" as a starting point:
Whatever direction you take it, we can’t wait to see how you bring the theme to life visually, mechanically, narratively, or otherwise.
All participants who submit a game will be able to vote on other submissions during the voting period.
Additionally, we're thrilled to announce that StayAtHomeDev will be joining the Xogot team to help judge submissions! Their deep knowledge of the Godot ecosystem and passion for accessible game development make them an ideal voice in highlighting standout projects.
Entries will be judged based on:
This jam isn’t just about the final result — it's about exploring what game development can look like on iPhone and iPad.
First Place
Second Place
Additionally, top finalists will be featured in an upcoming "This Week in Godot" video on the StayAtHomeDev YouTube Channel.
All participants will receive a free one-month subscription to Xogot Pro for use during the jam.
We’re excited to see what you create and to show how much is possible on the iPad with a little creativity.
Do I need to own Xogot before joining?
No! All participants will receive a free one-month subscription to Xogot Pro to use during the jam. Just complete this Xogot Game Jam form to sign up. Additionally, most (or all) development can be completed with the just-announced free tier, Xogot Lite.
Can I use starter projects, templates, or assets?
Yes! Starter projects and asset packs are allowed, as long as you disclose which ones you used in your game’s description.
Can I use an existing project?
Yes! You may build on an existing project as long as:
Can I work with a team?
Absolutely! You can participate solo or with a team.
Do I have to do everything on iPad or iPhone?
Not necessarily! Xogot complements desktop Godot, and we know many workflows involve both mobile and desktop tools. The more you explore Xogot and iPad/iPhone-based tools during the jam, the better, but you’re welcome to use desktop tools where they make sense. We simply ask that you share a brief note about how you used Xogot, iPad/iPhone apps, and any desktop tools as part of your development process.
What if I’ve never made a game before?
Perfect, this jam is a great way to try Godot and Xogot for the first time! Starter projects and documentation are built right into the app. You can also try out the Xogot 2D Tutorial
How do I submit my game?
Export your game from Xogot as a web build, upload it to itch.io, and submit it to the jam. You can check out Xogot's Xogot's Publishing to the Web documentation for details on how this can be easily done.
How will judging work?
Entries will be judged by how creatively they use the theme, how much they leverage Xogot and the iPad, and how they make use of iPad tools in the development process.