The past: From antiquity to the medieval period and plenty of time in between, this jam widens the MytholoJam scope. You're also welcome to take an ancient concept and work it into a modern or futuristic idea of your own. Bear in mind that you can look to any source you'd like for inspiration — not just mythology!
Worldwide culture and global interdependence: MytholoJams are an opportunity to explore the past, which we need to understand as a product of diverse, complex interactions and global dynamics between a variety of civilizations and cultures. No aspect of history exists in a vacuum, and you're invited to examine lesser known and marginalized aspects of history as well as familiar ones. Some questions to think about: when we discuss the past, what gets misrepresented? What gets emphasized? What do you find most compelling?
Interactivity: Make something interactive! Your entry may be in any format: a sidescroller, a PICO8 game, a 3D game, a visual novel, a Twine project, a comic or interactive print, a form of blackout poetry, a video, etc. Whatever floats your trireme!
Spirits, ghosts, death rituals, and tales of unnerving creatures are abundant in every culture. Whether your interest is piqued by legends of ancient obake, the shades roaming Hades, an aspect of the Egyptian Book of the Dead, or something else entirely, you're more than welcome to explore more morbid fare (but you don't have to).
This page might help to serve as inspiration or further reading regarding ghosts and death in the ancient world.
Q: Can I still make something inspired by ancient Greece?
A: Yes! Anything is fair game, it's just that no single culture is the focal point of this particular jam. Given the popularity of Greek mythology, there's also a yearly Greek MytholoJam that runs each fall.
Q: What if I don't finish my game, or have only completed certain assets?
A: That's still great, and you're encouraged to submit whatever you create as a proof-of-concept! This could be art assets, music, a font, etc. Straightforward interactivity, while a theme of the jam, isn't a hard and fast rule. After all, anything can be interactive if you spin it right.
Q: Are premade assets allowed? How about paid assets?
A: Both are fine, provided you use them under the proper terms stipulated by the creator.
Q: Can I join in later on in the jam?
A: Absolutely. We're taking these jams slow now at two months, so even if you can't start participating until April, there will still be plenty of time. You may also want to time your working hours concurrently with another jam, which is fine; games can be submitted to this jam as well as others, provided you follow the guidelines for all jams you've entered.
Q: Is this jam ranked?
A: MytholoJams are not ranked. These jams are for developers of all skill levels and emphasize learning and experimenting over competition.