This jam is now over. It ran from 2017-05-09 04:00:00 to 2017-05-24 00:00:00. View 4 entries

"Make a game that explores work as a theme or mechanic."

The theme should have us thinking not just about jobs and employment as a narrative/setting, but also about work as a game mechanic, as opposed to it's "opposite" : play.

If you're looking for more guidance regarding how to approach this theme, please find attached here the Powerpoint slides Corey used during his presentation, as well as his notes on the theme.

We'll be presenting our games and voting on Monday, May 22nd at Drexel's Excite center. As always, first prize gets a wonderful trophy/plaque built by Jake at Spriteborne Studios.

Good luck, and get to work!

Work Jam Slides: https://drive.google.com/open?id=0B1peAM80zpBVZkNaZk4zZS1ZSWFsdS1ReTFpUUh6c2dVSUI0

PDF: https://drive.google.com/open?id=0B1peAM80zpBVNzR3cEdtRUlfODUtTjhjT3E0dmZSOGRVUlZ3

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Playing a game at work while trying to not to get caught by your boss.
Simulation
Mining simulator with a twist of kleptocracy and globalism!
Platformer
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