This jam is now over. It ran from 2017-06-01 04:00:00 to 2017-06-17 18:00:00. View 6 entries
There's a lot of bad writing in games. Words take a back seat to mechanics, visuals and audio frequently in games. But words are awesome and powerful. (Look, I just made that true using only words.)
Now that more numerous and more diverse hands are making games, things are getting better. Good writing and compelling narratives are replacing cringeworthy dialog and throwaway text.
This jam is about exploring the role of words in games. Make an interactive fiction game (tools like Twine and Inform7 make this more accessible than ever). Make a word game. Make a twitterbot game. Make something where the words come first.
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