This jam is now over. It ran from 2016-05-06 23:00:00 to 2016-05-22 22:59:59. View 48 entries
Use this page to submit your entries.
Date: May 7th - May 22nd
Theme: Choose an episode title from the Idle Thumbs podcast (or from any podcast on the network!) and use it as your theme prompt. Use this site to get a randomly selected title: http://randomthumbs.danjohnmoran.com/ (Thanks Broxxar, Panzorfork & matt.ishii)
Rules: There are no rules!
Diversifiers: The diversifiers are an optional challenge for the jam. Choose as many (or as few) as you like and incorporate them into your game.
Uniquely Systemic - Procedurally generate something in your game that's not commonly procedural. A character's personality, the game's secret language, a control scheme, the procedurally generated sky's the limit.
Crowd-sourced - Make a game using input from other people. Let the community decide on creative decisions, or take on lots of mini-contributions which will be used in the game (e.g. sound recordings or photos).
Shallow Copy - Choose a genre/style to be inspired by, but specifically don't use certain mechanics or other elements common to it.
Designer Notes - Include a director's commentary in your game.
Tone Control - The audio in your game is reactive and directly manipulated by the player's inputs and actions.
Uncle Who Works at Nintendo - Your game has a bizarre cheat code or secret that no-one will believe is real, but it definitely is; my uncle who works at Nintendo told me about it.
Ombudsman - During the jam, produce and distribute a newsletter tangentially related to your game.
Focused Palette - Make a game using as few colours as possible.
Dead to Language - Incorporate words or language as a core mechanic in your game.
Drop in, say hi, find a buddy to work with, or get help with your game! There are a bunch of folks willing to help out.
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