This jam is now over. It ran from 2015-11-28 05:00:00 to 2015-12-14 04:59:59. View 30 entries
The Idle Thumbs Community winter game jam. This jam is open to everyone, we'd love to chat with you! Go to https://www.idlethumbs.net/forums/forum/42-wizard-... and discuss with us!
Use this page to submit your entries.
Date: November 28th - December 13th
Theme (Optional): Winter, Winter Holidays.
Diversifiers (Optional): Pick any combination (or none at all!) from this list of design restrictions to spur your creativity. The diversifiers are:
- Super Briefly: Time is precious. The rounds in your game are completed as quickly as possible. Seconds in, a player is eliminated. You blink, and a victor emerges. Another minute, and the game has brought you to tears.
- Focused Palette: Make a game using as few colours as possible.
- Talk is cheap: Make a game which features no words whatsoever
- Tone Control: The audio in your game is reactive and directly manipulated by the player's inputs and actions.
- Designer Notes: Include a director's commentary in your game.
- Crowd-sourced: Make a game which features tiny contributions from members of the forum/public. (Check out the team building thread to find willing contributors)
- "It's a Baby Game": Think back to your youth and create a game inspired from a childhood toy or activity. Bonus points if your game can be played by a baby.
- Hemispherist: Throw another shrimp on the barbie and make a game celebrating the Southern Hemisphere's beautiful summers. Penguins in bikinis please!
- The Great Gatling Gunsby: Unfortunately the practice of adapting classic literature to video game started and stopped with Visceral Games' Dante's Inferno (2010). Pick up the torch where Visceral dropped it and make a game that "adapts" classic literature. (Need some help? Check out https://twitter.com/ea_presents)
- Dishonored Holidays: I don't really know what this means but I think they generally happen a week before the regular holiday #HappyDishonoredHalloween !
Note: As with the first Wizard Jam, the theme and diversifiers are completely optional. Most importantly we want to get as much of the community involved as possible. If you have never made a game before now is a great time to start!
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