This jam is now over. It ran from 2020-09-13 14:30:00 to 2020-09-18 06:00:00.
WALDORF GAME JAM INFORMATION:
The theme of the game jam is: “Out of Luck”
This theme can be interpreted in any way, as long as it is clear it was interpreted from the theme. Games will be marked on how well the theme is incorporated into them.
You can make a card, board, video or other kind of game
Games can come in any medium, as long as it can be played with around 2-4 players. Suggested formats are board games, like Monopoly, card games like Magic: the Gathering, or video games such as Super Mario Bros. Other games could include an outdoor game such as chasey, a roleplaying game such as D&D or a social game such as Mafia. The game must have clear rules, be designed well, and has to be an original take on the theme.
Submissions
The games are due Friday the 18th of September, at 3:30 to the IRC. The games must be accompanied by the submission form. The games can also be handed to Alex at lunchtime in the Library. Late submissions will not be marked, and will not be in the running for the voucher. All games should come with clear and concise rules, as the judges must be able to figure out how to play.
Rubric
The game will be marked by the judges over the weekend, per the rubric below. The game with the highest points wins. On a draw, it will be down to the judges personal preferences.
A +5 |
B +4 |
C +3 |
D +2 |
E +1 |
|
THEME |
The game reflects the theme in a creative and innovative way. |
The game reflects the theme in a creative way. |
The game reflects the theme. |
The game attempts to reflect the theme. |
The game reflects little about the theme. |
GAMEPLAY |
The game creates an interesting, captivating gameplay experience. |
The game creates an interesting gameplay experience. |
The game is fun to play. |
The game is playable. |
The game is not interesting or fun to play. |
DESIGN |
The game is designed well, creating an overall better experience. |
The game has nice design. |
Some thought has been put in game design. |
The game attempted for a nice design. |
The game has had little to no attempt at a nice design. |
RULES |
The rules are clear, concise and make the game easy to pick up/learn. |
The rules are clear and make the game easy to learn. |
The rules are clear. |
The game has rules. |
The game comes with little/no rules. |