This jam is now over. It ran from 2021-12-01 05:00:00 to 2022-01-01 12:00:00. View 26 entries
Welcome to the annual Variety Megajam, where we all try to take 10 days out of the last month of the year to make 10 games each.
Normally, I say "make 10 games in 10 genres in 10 days," hence the "Variety" in "Variety Megajam," but this time I think I'm going to let go of that restriction. Make 10 games that are diverse in any way that's interesting to you. If that means 10 game prototypes in different genres, go for it. But maybe you'd like to make 10 games designed to provoke different emotions, or using different art styles, or telling different stories.
In fact I'd go so far as to recommend that you make 10 games in the same genre, but delivering 10 different emotional experiences. To this end, I've provided ten optional THEMES/PROMPTS that I think go well with "10 games providing different emotional experiences". However, these themes are for inspiration, not restriction. Consider them, but ultimately it's all up to you what you make.
In October I made a game every day (see "#droqtober") because, apparently, I couldn't wait for the Variety Megajam! Whoops. So, I have some very fresh thoughts about what helped me get through it, which I hope can, in turn, help you get through this jam :)
That's about it from me.
Let's make some games before the year's out :)
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