This jam is now over. It ran from 2024-03-24 13:00:00 to 2024-05-12 23:00:00. View 42 entries
This page is designed for the subject 31262 Game Design Methodologies and 32003 Computer Game Design at the University of Technology Sydney (UTS).
The Itch.io game Jam functionality is typically used to host jams that last just a few days, with participants submitting good quality prototypes that were designed and developed in a very short period of time. For this university subject, you will have multiple weeks and plenty of opportunity for feedback to achieve the same thing.
Students should use this page to upload their games on a weekly basis to conduct playtest feedback rounds during class to further inform their designs and development. For this assessment, group should have a single Itch.io submission for the entire group. You can update your submission on this page as many times as you like.
You will have two graded playtests; one for Assessment 3 and one for Assessment 4. You MUST upload your game to Itch.io and submit it to this Game Jam page before the date listed in the Assessment 3 (Alpha) specification . Your game should then be refined and updated on Itch.io be in the Assessment 4 (Beta) specifications.
For both graded playtests, you must upload your game as a WebGL executable so that your game can be played in a web browser. There are instructions for this on the UTS Canvas page for Assessment 4.
Unity's WebGL player supports Firefox, Chrome, Safari, and MS Edge. If you are having difficulty running the game in the browser but no one else in your group is, update your browser (see https://docs.unity3d.com/Manual/webgl-browsercompatibility.html ).
The grading playtests will happen during the labs by other groups. In Assessment 3, these groups will be within the same lab that you are in. In Assessment 4, these groups will be from a different lab timeslot of this subject. This is to simulate your game going “out into the market” – you don’t know who your final players will be, but you should assume they are similar to the other students in your lab. You should ensure that your game is “functional” (players know how to play from the tutorial level) and “internally complete” (your game doesn’t have any serious bugs or level design oversights that prevent progress through the game).
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