This jam is now over. It ran from 2019-09-20 23:00:00 to 2019-09-26 03:00:00. View results
Best Overall - journeys in a dark tunnel a.k.a. Return a.k.a. Return: Into Darkness
Best Visuals - In the Night
Best Design - The Goo Game
Best Sound - Endangered
Best Narrative - Ribbit
Rookie Award - Domus
Emerging Tech - Area 51 Experience
Honorable Mentions:
Best Potential - Paranoia
Best Polish - Return to the Spirit Realm
Professor's Pick a.k.a. Sensei's Selection:
Paul Toprac - Bone Jam
Sarah Abraham - No Receipt
MJ Johns - Winter's Return
Tyler Coleman - Towe Return
UT Game Jam is a 36 hour industry-student game jam where student devs make a game in team mentored by professional game developers from Niantic, Zynga, Farbridge, Bethesda, Magic Leap, Panic Button, Twisted Pixel, Retro, Electric Hat, and Bluepoint!
Our website is at utgamejam.com and lists the full schedule of events, theme, and diversifiers!
This event is for registered students only-- so please only join if you registered and are attending in person.
Have all your teammates referenced in the game, whether it be credits or in actual gameplay.
Incorporate any previous UT game jam theme. Previous themes are block, trash, cactus, it begins, binary, day and night.
All music in your game must be in a minor key.
Include one or more animals or pets that the player can pet and interact with.
Make your game playable by people who can use no more than a D-pad plus 2 buttons, with hardware like an Xbox Adaptive Controller in mind.
Include remappable controls in your game.
Make a game where new players can join at any time.
Incorporate a dance pad as a control scheme for your game.
Create a game that can be understood regardless of which language the player speaks.
Implement a control scheme that doesn’t use a keyboard or controller.
Implement a visible mini-map or some way to view a map in-game.
Make your game outside of the Unity Game Engine.
Make your game playable within a web browser.
Make an online multiplayer game.
The game story only has one character.
Losing abilities is the only way for your player to progress.
Make a physical game that utilises computer code.
Make a game that can only be played once by each player.
Any spoken lines or voice-over must be voiced by a member of your team.
Instead of making a brand new game, start from an existing Game Jam game from a previous year, made by someone you don’t know. Improve it and take it in a new direction.
Use exactly four colors.
Implement some sort of elemental system in your game (i.e. earth, wind, fire).
Localize your game into two or more languages.
All sounds for your game must be created using your voice or body.
Include an Easter Egg or secret in your game.
Your game can only use shades of blue.
Your game can only use a monochromatic color scheme.
The protagonist isn’t who you think they are at the beginning.
The game story must end the same way it began.
Create a totally different game that can be played inside your game submission. Must also relate to the theme.
Create a new language just for your game.
A multiplayer game that requires communication between players, without relying on text or voice.
All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano.
Make a game that requires or encourages exercise or physical activity.
One or more game systems programmed by an artist, major art assets produced by programmers/coder.
Kevin?
No submissions match your filter