This jam is now over. It ran from 2020-11-18 09:00:00 to 2020-11-20 00:00:00. View 31 entries

Earlier this year, Ukie announced its "Raise the Game" pledge to improve diversity and inclusion in the industry, aiming to sign up 200 UK game businesses covering 50% of the country's games workforce by 2021.   

To support the push for equality, diversity and inclusion further, Ukie and a number of #raisethegame Pledge Partners are collaborating to deliver a #raisethegamejam for students across the UK in November. 

Teams of up to six students from across the country will be set the task of making the best game possible, with groups scoring better by adhering to #raisethegame guidance on incorporating equality, inclusion and diversity into their games. 

Each team will receive an industry mentor who has volunteered to guide them through the process. These mentors will be available at various times throughout the day online or via phone, with extra emphasis placed on helping teams meet the #raisethegame theme. Ukie’s bi-annual student game jam draws from a pool of 3,000 students from 40 different institutions across the UK. Last year had 65 teams comprised of 380 students.  

Registration:  

If you would like to register a team for the #raisethegamejam then please do so here. Deadline 5:30pm, 6th November. 

When: Wednesday, November 18 - Thursday, November 19 

The game jam takes place over two days to allow students to take a break. It is encouraged that students take time off in the evening of the 18th to get food, chill out, some sleep and start again in the morning of the 19th. 

Where: Remote 

Anywhere they’re able to work as a team and create their game. If you’re struggling to find a way to get your team together, please speak to your course leader or mentor. We appreciate the COVID-19 crisis is imposing restrictions on groups meeting, so we urge you to be conscious of the Government's rules for the safety of yours and others. 

Theme: Diversity and Inclusivity  

Judging Criteria: 

  • Concept – How well does it match the theme?  
  • Creativity - How creative and unique is the game? 
  • Playability - Is it fun and challenging enough to play? 
  • Visual impression - Does the art style suit the game? 
  • Narrative - Does the game's story work and flow? 
  • Replayability - Is it compelling and does it have high replay value? 
  • Soundtrack - Does the audio fit the game? 

More on the theme: 

Over 2.5 billion people - of all ages, of all backgrounds, all around the world - play video games in some shape or form. Games are increasingly a defining way for how people interact with the world, where digitally connected global communities of millions are joined by their common passion for playing games. 

The #raisethegamejam theme has a particular focus on the 3rd Pledge Pillar:  

Pledge Point 3: Reflecting greater diversity in our work: By striving for this in everything we do, from game design and development, through to marketing and other support services. 

Find out more about this on the Raise the Game website here.  

Submissions: 

All games need to be submitted by 5pm on November 19th at the very latest - please email Leon if you are having difficulty. 

  • Games must be submitted via itch.io on the #raisethegamejam page here by 5pm on the 19th November. If you are having issues, then please contact Leon@Ukie.org.uk
  • Please also upload a gameplay footage video of your game to YouTube and send the link to Leon@Ukie.org.uk. (Check out last years videos here for examples: https://www.youtube.com/watch?v=BeO2Q4xJ_Lk
  • Please also submit a short paragraph about why you created the game you did to Leon@Ukie.org.uk. 

Hashtag: 

Tweet your progress throughout the game jam to @UkieStudents using the hashtags #raisethegamejam. 

Winners Announced: 

Monday, November 30th via press release, social media, and email. 

Awards up for grabs: 

  • First Place Award - (Winning team!) 
  • 'Mentor of the Planet' Award (given to the best mentor – voted for by the teams)  
  • Social Champions Award (given to the team that drives most engagement on twitter 

First Place Prizes 

  1. DiRT Rally 2.0 Game of the Year - Digital codes  (sponsored by Codemasters)   
  2. F1 2020 - Digital codes (sponsored by Codemasters)
  3. DIRT 5 - Digital codes (sponsored by Codemasters)   
  4. Get Packed - Google Stadia - Digital Codes (sponsored by Coatsink)
  5. Cake Bash - Steam - Digital codes  (sponsored by Coatsink
  6. PHOGS!  - Steam (Post-launch) - Digital codes  (sponsored by Coatsink)   
  7. SMITE God Pack - Digital codes (sponsored by Hi-Rez Studios
  8. Paladins Champions Pack - Digital codes (sponsored by Hi-Rez Studios)
  9. Rogue Company Standard Edition Founders Pack - Digital codes (Sponsored by Hi-Rez Studios)
  10. HyperBrawl Tournament - Digital codes (sponsored by Milky Tea Studios)
  11. Tickets to visit the National Video Game Museum (sponsored by the BGI
  12. 1-1 CV/Portfolio review for winning team members (sponsored by Aardvark Swift
  13. £200 worth of swag/merch from Netspeak Games 
  14. More prizes TBA

Social Champions Prize 

  • Fire Tablet for each team member (Award sponsored by Dead Good PR

Judges: 

Alexandre Grimonpont, Brand Director, Beard Games 

Emma Hall, Lead Content Developer, Jagex

James Crowther, Lead Content Developer, Jagex

MJ Widomska, Founder and Creative Director, YRS TRULY 

Dominic Shaw, Office Manager, Ukie 

Liam Price, Associate, Sheridans 

James Dodd, Partner, Tripp Associates

 Rules:  

  • Students must be registered to Ukie students and a team to take part
  • Work can only commence at 9:30am on the 18th and finish at 3:30pm on the 19th November 
  • Students can use any game engine they choose to create their game 
  • Students can use free open source content but must reference where they got it from 
  • Students/teams must not infringe on any copyrighted works and any caught doing so will be disqualified 
  • Students must let their lecturer(s) know where they’re intending to make a game  
  • Only students registered and submitted as a part of the team can take part 
  • Games must be submitted via itch.io on the #raisethegamejam page here by 5pm on the 19th November. 
  • If you are having issues, then please contact Leon@Ukie.org.uk. 
  • Enjoy yourselves!  

For any questions please contact Leon

Submissions(31)

All submissions
·
Browser playable (3)
·
Windows (16)
macOS (1)

No submissions match your filter

Protect the pub from those pesky patrons!
Puzzle
Play in browser
Camp Concordia - a musical experience
The game about promoting Diversity within the Games Industry and having fun while doing it!
Puzzle
Team Mischievous' entry for the 2020 UKIE student's #raisethegamejam on the theme of diversity and inclusivity.
Platformer
A level of a game created for the 2020 Ukie game jam.
Platformer
A short platformer in which you traverse levels in a wheelchair
Platformer
Identity by Adjective Noun Studios
Interactive Fiction
Welcome to D-Face, Everyone is the same, Everyone is happy
Platformer
Text-based audio adventure game made in Unity for the Ukie Raise the Game jam.
Interactive Fiction
Monster conga! Guide monsters to freedom!
Puzzle
A celebration of many different minds from across the world through the medium of a retro arcade.
Game developed for Ukie 2020
Blink Inc's Game for the UKIE Game Jam 2020
Puzzle
A game about dating apps, bunnies, and the complicated maze of human relationships.
Platformer
Help Heroes and Villains work together in perfect harmony!!
Strategy
UKIE Games Jam- Team Worldstar
Puzzle
Chicken co-op game, also includes eggs!
ukie 2020 raise the game jam
Platformer
A simple Snake like game made for a Game Jam
A game about how anxiety affects people in everyday situations. Game created for the Ukie Games Jam 2020
Puzzle
Game about the world being a more colourful and unique place when everyone is different.
Platformer
The Kind-ers is a 2d side scroller created UKIE's Raise the Game Jam.
Platformer
Play in browser
#raisethegamejam
Adventure
Co-operative Online Dungeon Adventure!
Puzzle
Bring the world together with plants!
Simulation
Play in browser