This jam is now over. It ran from 2020-11-18 09:00:00 to 2020-11-20 00:00:00. View 31 entries
Earlier this year, Ukie announced its "Raise the Game" pledge to improve diversity and inclusion in the industry, aiming to sign up 200 UK game businesses covering 50% of the country's games workforce by 2021.
To support the push for equality, diversity and inclusion further, Ukie and a number of #raisethegame Pledge Partners are collaborating to deliver a #raisethegamejam for students across the UK in November.
Teams of up to six students from across the country will be set the task of making the best game possible, with groups scoring better by adhering to #raisethegame guidance on incorporating equality, inclusion and diversity into their games.
Each team will receive an industry mentor who has volunteered to guide them through the process. These mentors will be available at various times throughout the day online or via phone, with extra emphasis placed on helping teams meet the #raisethegame theme. Ukie’s bi-annual student game jam draws from a pool of 3,000 students from 40 different institutions across the UK. Last year had 65 teams comprised of 380 students.
Registration:
If you would like to register a team for the #raisethegamejam then please do so here. Deadline 5:30pm, 6th November.
When: Wednesday, November 18 - Thursday, November 19
The game jam takes place over two days to allow students to take a break. It is encouraged that students take time off in the evening of the 18th to get food, chill out, some sleep and start again in the morning of the 19th.
Where: Remote
Anywhere they’re able to work as a team and create their game. If you’re struggling to find a way to get your team together, please speak to your course leader or mentor. We appreciate the COVID-19 crisis is imposing restrictions on groups meeting, so we urge you to be conscious of the Government's rules for the safety of yours and others.
Theme: Diversity and Inclusivity
Judging Criteria:
More on the theme:
Over 2.5 billion people - of all ages, of all backgrounds, all around the world - play video games in some shape or form. Games are increasingly a defining way for how people interact with the world, where digitally connected global communities of millions are joined by their common passion for playing games.
The #raisethegamejam theme has a particular focus on the 3rd Pledge Pillar:
Pledge Point 3: Reflecting greater diversity in our work: By striving for this in everything we do, from game design and development, through to marketing and other support services.
Find out more about this on the Raise the Game website here.
Submissions:
All games need to be submitted by 5pm on November 19th at the very latest - please email Leon if you are having difficulty.
Hashtag:
Tweet your progress throughout the game jam to @UkieStudents using the hashtags #raisethegamejam.
Winners Announced:
Monday, November 30th via press release, social media, and email.
Awards up for grabs:
First Place Prizes
Social Champions Prize
Judges:
Alexandre Grimonpont, Brand Director, Beard Games
Emma Hall, Lead Content Developer, Jagex
James Crowther, Lead Content Developer, Jagex
MJ Widomska, Founder and Creative Director, YRS TRULY
Dominic Shaw, Office Manager, Ukie
Liam Price, Associate, Sheridans
James Dodd, Partner, Tripp Associates
Rules:
For any questions please contact Leon.
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