Two Weeks to Ship
Make a playable game in 14 days. No excuses. Just ship.
🚀 The Challenge
Welcome to the *Two Weeks to Ship* game jam! Your challenge is simple:
- Create a playable game within 14 days.
- Scope small. Cut features. Finish it.
- Focus on completing something playable and fun.
This jam is all about managing your scope and getting things done. Time is the key!
🧱 Rules
- Build Time: 14 days (from the start date)
- Submission Deadline: Game must be submitted by the end of the 14th day.
- Playable Build: You must submit a *playable* game, no prototypes or demos.
- Controls: Your game must include clear controls.
- Game Goal: Your game must have an objective, even if minimal.
⭐ Judging Criteria
Games will be judged based on the following:
- Gameplay: Is it fun to play?
- Scope Control: Did you focus on finishing something cohesive?
- Creativity: How interesting are the ideas within the time limit?
- Polish: How much "juice" does the game have? Smoothness, feel, and feedback.
🛠 Engine / Tools
You can use any tools or engines you'd like for this jam. Recommended engines include:
- Godot (open-source and perfect for fast development)
- Unity (great for both 2D and 3D games)
- GameMaker, Construct, Unreal Engine, and more (see the community tab for an exhaustive list)!
Just make sure to disclose if you're using any pre-made assets.
📦 Submission Requirements
- Your game must be a playable build (browser preferred, but desktop builds are fine).
- You must include a description of the game, how to play it, and any important details.
- If you used any pre-made assets, make sure to disclose them.
🎯 The Goal
The goal is simple: Get something **playable** and **fun** out the door. No matter what, you’ll learn the value of scope and finishing what you start.
Remember, "done is better than perfect" in this jam!
📝 Optional Theme
While there is no required theme for the jam, here are some fun ideas to spark your creativity:
- “Last Chance”
- “Unstable”
- “One Mechanic”
Feel free to add your own twist to the theme, or completely ignore it—it's optional!
💡 Final Advice
Don't try to do everything. This jam is about making something **polished**, not overloaded.
Focus on core mechanics and finish what you start. You’ll get way more out of it than trying to create something “perfect”!
Good luck, and remember: Ship it!