One one hand, the sudden endings do portray how dead-end life can feel with depression.
But these sudden endings are frustrating for the player, and turn the game not into an experience about people, but into guessing what word the developer is thinking, and hoping that guess is right.
And finding the end of that path leads to a sudden ending. This doesn't really make the experience worth it, though I do give you credit that guessing the right word led to more information.
Also, who is the player in this story? A husband? A gravedigger? A friend? There's no context given; I could be the ghost of her daughter trying to communicate to her for all I know. The lack of information (on the narrator, on Hope's death, etc) makes this game lack as well, because we need to know more about this extreme grief the mother is feeling to relate to her.
I like what you're trying to do with this game. But it comes off as curt and unfair to the player.
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