This jam is now over. It ran from 2019-05-13 06:00:00 to 2019-05-20 05:00:00. View 62 entries
It's the second biannual TweetTweetJam! Make a game in 560 characters of code.
Why 560? Because you don't always need a ton of code to make something fun. Because sometimes it's nice to scale back. But mostly because it's the length of two tweets. PICO-8 is our recommended tool, but TIC-80 and other text-based engines will work as well!
Rules:
If you need some inspiration, check out PICO-8 Tweet Games, compiled by Paul Nicholas. These games were made with 280 characters, so 560 is totally achievable!
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