This jam is now over. It ran from 2020-11-04 16:00:00 to 2020-11-11 05:00:00. View 70 entries
It's the fifth biannual TweetTweetJam! Make a game in 560 characters of code.
Why 560? Because you don't always need a ton of code to make something fun. Because sometimes it's nice to scale back. But mostly because it's the length of two tweets. PICO-8 is our recommended tool, but TIC-80 and other text-based engines will work as well!
If you need some inspiration, check out these pages for inspiration:
Need help cutting down on characters? Check out this handy gist by kometbomb.
Q: How come eggnog isn't hosting? Is this still the official TweetTweetJam?
A: Yes, this is the 'official' jam. Eggnog is a little busy this year, so I agreed to run it.
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