
The holiday season is here — and while real-world travel is expensive, game travel is free!
So letโs make games about journeys, destinations, and adventures instead.
Welcome to the Travellerโs Jam — your ticket to exploring the world without leaving home! โ๏ธ
Connect with other participants!
Find Teammates!
Ask Questions!
Share Progress and Results!
Gain access to Game Development Resources, Assets, and more!
โ Your entry MUST follow the theme and all jam rules listed below (including the Keep it Real and the Language Rule) AND incorporate at least TWO (2) limitations. The game can be in any genre.
๐ ๏ธ Any Game Engine is allowed (Unity, Godot, GDevelop, Unreal, your own custom engine, open source libraries, etc.)
๐ค You may work in teams or solo. Teams are limited to a maximum of five (5) participants.
๐ Web Games/Builds are strongly encouraged, but download is allowed as well.
๐ค AI Usage: AI tools are allowed only for coding. All art, music, and story content must be created by participants or properly sourced from assets.
๐จ Any non Generative AI assets (art, music, sound effects, etc.) are allowed: your own creations, free assets or asset packs, open-source assets, or properly licensed assets. Any unlicensed or copyrighted assets are also allowed, but are used are at your own risk. Be sure to give proper credit for any assets that you use.
๐ซ No NSFW Content.
๐ No rate spam / Review-4-Review (offenders may be disqualified and removed from the jam).
๐ You may begin working on your jam content immediately (as in right now) - there is no need to wait for any announcement.
โฐ Be sure to submit your game before the submission period deadline ends. You will not be allowed to modify your game submission during the voting period, but will be able to do so after the voting period ends if you wish to make a post-jam version.
Base your game on a real location — no fictional worlds. You can stylize it, miniaturize it, or reinterpret it, but it must have a recognizable real-world anchor.
Examples:
Bangkok floating markets ๐ค๐๏ธ
Venetian canals ๐ถ๐
Almaty mountain trails ๐๏ธ๐ฅพ
Hong Kong at night ๐โจ
Antarctica ๐ง
The Moon ๐
Games should be primarily in English, but you are encouraged to include local or historical language snippets — such as signs, menus, dialogue, or cultural phrases — to enhance authenticity and flavor.
Examples:
Menus in French at a Paris cafรฉ ๐ฝ๏ธ
Neon street lights in Tokyo ๐ฎ
Festival greeting signs in Mexico ๐
Games will be rated in a 2-week voting period after the jam on the following 4 categories:
Gameplay ๐ฎ
Theme Incorporation ๐บ๏ธ
Presentation / Art ๐จ
Audio ๐ต
There is no prize for winning, but the fun of visiting new places through other peopleโs games is the reward itself! ๐๏ธ๐
Choose at least two limitations from the list below. Each one is a โmodifierโ to your travel adventure — mix and match to create your own unique journey. You can choose more than two if you like, but two is the minimum.
Your game must allow the player to visit the same location in different eras than the present — either travel to the past, to the future, or both. This can affect visuals, characters, gameplay mechanics, or story.
Examples:
Paris in the Middle Ages โ Modern Paris ๐ฐ๐๏ธ
Edo Tokyo โ Neo Tokyo ๐ฏ๐
Prehistoric Times vs Post-Apocalyptic Future (Think Chrono Trigger) ๐ฆโก
Your game must showcase the same location across one or more seasons.
This can be for atmosphere, puzzles, traversal, or story.
Examples:
A mountain town in winter vs. summer โ๏ธโ๏ธ
A sunny beach then the same beach during monsoon season ๐๏ธ๐ง๏ธ
Cherry blossoms vs. autumn leaves in Japan ๐ธ๐
Your game must place the player in the middle of a real historical event.
This doesnโt have to be a war — could be cultural, scientific, or artistic, or even a cozy event.
๐ Historically heavy themes (such as war) are allowed, but your game must handle real cultures, events, and people respectfully. No hateful, racist, discriminatory, or politically inflammatory content. Games created to shock, provoke, or depict sensitive real-world events in a disrespectful way are not permitted. Submissions that violate these guidelines may be removed at the hostโs discretion.
Examples:
Building the Great Wall ๐งฑ๐
The 1889 Paris Exposition ๐ก๐จ
The Silk Road ๐๏ธ๐ช
A real festival or ceremony ๐๐ถ
Apollo moon landing ๐๐
Fall of Pompeii ๐๐บ
The entire game takes place in one physical space, but time, seasons, or events change around the player.
Examples:
A cafรฉ in Paris where the same table witnesses events across centuries — patrons, decor, and atmosphere change over time โ๐ฐ๏ธ
A mountain hut where snow melts and returns as the player solves puzzles across seasons โ๏ธ๐ฑ
The game must involve a specific or unique type of travel.
Examples:
Travel only by boat along Venice canals ๐ถ๐
Hiking a mountain trail in Nepal ๐ฅพ๐๏ธ
Riding a train across the Swiss Alps ๐โ๏ธ
Incorporate cultural practices, etiquette, or rituals from the location.
Examples:
Attending a tea ceremony in Japan ๐ต
Local market bargaining rules in Morocco ๐๏ธ
Dรญa de los Muertos celebrations in Mexico ๐
Traditional drumming ceremonies in Ghana ๐ฅ
Players must visit or interact with famous landmarks.
Examples:
Climbing the Eiffel Tower ๐ผ
Exploring the Sydney Opera House ๐ถ
Wandering Machu Picchu ๐๏ธ
Players collect local artifacts or mementos as part of exploration.
Examples:
Souvenirs from landmarks ๐บ
Festival tokens ๐๏ธ
Local crafts to complete a quest ๐งต
Passport stamps from visited locations โ๏ธ