Welcome to the Toolsmith Game Jam, the jam where you don’t just make games — you make the tools that make games possible! Whether it’s a quirky level editor, a smart dialogue system, a pixel-perfect sprite generator, or a physics toolkit built from scratch — this jam is all about empowering creators by building the tools that help them bring their visions to life.
🧰 What’s This Jam About?
This jam is different from your usual "make a game in X days" jam. Instead of creating a playable game, your goal is to build a tool, engine, system, or framework that game developers (including yourself) can use to make better, faster, or more innovative games.
Think of this as a jam for meta-creators — people who don’t just play games or make games, but build the infrastructure of game creation.
Some Examples:
Here are some kinds of tools you could build:
🎨 Art Tools: Pixel art editor, tile map generator, sprite sheet slicer
🧠 AI/Logic Systems: Node-based behavior tree editor, NPC conversation tool
📖 Narrative Tools: Branching story visualizer, choice-based dialogue system
🗺️ Level Editors: Drag-and-drop platformer maker, procedural map generator
🎼 Audio Tools: Music sequencer, dynamic sound manager
🕹️ Game Engines: Lightweight 2D or 3D engines, physics simulation sandbox
🔧 Game Dev Utilities: Localization manager, save file handler, asset bundler
🌐 Web-Based Game Builders: Browser tools for making HTML5 minigames
🤹 Multitools: All-in-one toolkits for prototyping game ideas quickly
The tool can be a standalone app, a web-based utility, a plugin for an existing engine (like Unity, Godot, Unreal, or RPG Maker), or even a low-code/no-code system for beginner developers.
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