Submissions open from 2025-06-09 13:00:00 to 2026-06-09 13:07:00
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Welcome to the Toolsmith Game Jam, the jam where you don’t just make games — you make the tools that make games possible! Whether it’s a quirky level editor, a smart dialogue system, a pixel-perfect sprite generator, or a physics toolkit built from scratch — this jam is all about empowering creators by building the tools that help them bring their visions to life.


🧰 What’s This Jam About?

This jam is different from your usual "make a game in X days" jam. Instead of creating a playable game, your goal is to build a tool, engine, system, or framework that game developers (including yourself) can use to make better, faster, or more innovative games.


Think of this as a jam for meta-creators — people who don’t just play games or make games, but build the infrastructure of game creation.


Some Examples:

Here are some kinds of tools you could build:


🎨 Art Tools: Pixel art editor, tile map generator, sprite sheet slicer


🧠 AI/Logic Systems: Node-based behavior tree editor, NPC conversation tool


📖 Narrative Tools: Branching story visualizer, choice-based dialogue system


🗺️ Level Editors: Drag-and-drop platformer maker, procedural map generator


🎼 Audio Tools: Music sequencer, dynamic sound manager


🕹️ Game Engines: Lightweight 2D or 3D engines, physics simulation sandbox


🔧 Game Dev Utilities: Localization manager, save file handler, asset bundler


🌐 Web-Based Game Builders: Browser tools for making HTML5 minigames


🤹 Multitools: All-in-one toolkits for prototyping game ideas quickly


The tool can be a standalone app, a web-based utility, a plugin for an existing engine (like Unity, Godot, Unreal, or RPG Maker), or even a low-code/no-code system for beginner developers.

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