Develop a game prototype using GB Studio that addresses the following prompt/process:
- Choose a verb (i.e. a game mechanic) that you develop over multiple scenes.
- For example, if your verb is “jump” (which it might be if you are interested in making a “platformer” game), you should consider how to make that verb develop as a character.
- Anthropy/Clark Chapter 3: Scenes should be very helpful here—when I say “over multiple scenes”, these scenes could be actual GB Studio “scenes”, the more abstract idea of “scenes” discussed in the book, or a combination of both!
- Consider the properties of the Actors in each of your scenes. How could you vary the properties of those actors to make the challenge of the game more interesting? Examples of properties include: width, height, color, angle, position, speed, shape, etc. There are several good examples of this kind of variation in Chapter 3.