This jam is now over. It ran from 2023-10-27 07:00:00 to 2023-11-27 07:59:59. View 2 entries
Social mechanics in TTRPGs are hard and there aren't many options. Most mechanics I've seen include a raw score per NPC that goes up and down according to if a PC passes or fails a check. Get it high enough and you've got yourself a friend or lover.
What if instead of seeing social interactions as a game to be won or lost, we try making mechanics where it's seen as a dance between PC and NPC to be engaged in. When the PC makes a step forward, heightening intimacy (whether romantic or platonic), what kind of tool can we make to determine how the NPC responds? What kinds of guard rails can we put on the interaction to give the NPC a measure of autonomy so they don't naively go along with what the PC wants? Find some surprise or joy in the process of interacting with NPCs.
This is a jam to try to explore that design space. Your goal is to make, and describe, a mechanic that focuses on the patterns of interaction between PC and NPC (or NPC and NPC). Ideally it won't just be a raw number that goes up as PCs pass more checks.
I'm giving this a month to help visibility because I don't plan on advertising much.
No submissions match your filter