Submissions open from 2025-05-14 00:00:00 to 2025-06-14 04:00:00
Submissions due in
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Rules: entrants roll a d66 (a pair of d6's, with one being the 10's place and the other the 1's place) on "Roll 1". If a rolled result states to "roll on Roll 2", make a roll on "Roll 2"; otherwise, IGNORE Roll 2.

Entrants may reroll their results, but this is discouraged unless the mechanics genuinely don't work well together.

Some results on Roll 1 are "challenge" results that are additional design constraints. If an entrant gets a challenge result, they roll Roll 1 a second time (or choose it manually), ignoring additional challenge results.

While this is intended to be an RPG jam, other types of games are welcome.

Roll 1 - Resolution (d66)

11: diceless (comparative results, etc.)

12: success-based (see roll 2)

13: only player-facing rolls (Challenge)

14: player fiat

15: interpretive result (result ranges, pbta, etc.; see roll 2)

16: table-based (ex. harnmaster; see roll 2)

21: performance (drawing, writing, etc.)

22: wordplay (hangman, scrabble, etc.)

23: roll-under (see roll 2)

24: dice-as-character-sheet (ex: slice and dice ((mobile game)); see roll 2)

25: strength-based (lifting things, pushups, etc.)

26: shared dice between players (Challenge; see roll 2)

31: democratic (players vote on the outcome)

32: GM-less (Challenge)

33: market/credit (entirely based on meta-currencies and "buying" or "trading" things)

34: dice pool (see roll 2)

35: timed puzzles (sudoku, riddles, etc.)

36: dice ladder (dice exist in "steps" like "d6->d8->d10"; Challenge)

41: card-based

42: tile-based (mahjong, dominos, khorol)

43: deck builder

44: tarot-based

45: trick-taking (card, tarot, tile-based)

46: roll-and-keep (see roll 2)

51: accuracy test (marbles, crokinole, carrom)

52: custom-faced-dice (see roll 2)

53: hybrid resolution (multi-axis stats, ex. lasers and feelings; see roll 2)

54: mad-libs (script-based)

55: dexterity test (jenga, twister, cats cradle)

56: exploding dice (Challenge)

61: spinner/rondel/roullette

62: drinking game

63: roll-over (see roll 2)

64: hidden-result (shell/cups game)

65: rock-paper-scissors

66: board game (candyland, fairy chess etc.)


Roll 2 - Dice, if not already rolled (d66)

11-16: Xd4; the 1's place of this roll is X

21-25: Xd6; the 1's place of this roll is X

26: d100

31-34: Xd8; the 1's place of this roll is X

35: d66

36: "tidal" dice (multiple dice going against each other; ex. d12-d12)

41-43: Xd10; the 1's place of this roll is X

44: odd-sided die (d3, d7, etc.)

45: multiplied dice

46: directional dice (dice with arrows or compass directions)

51-52; the 1's place of this roll is X

53: d16

54: d24

55: fudge dice

56: poker dice

61: 1d20

62: coin flip

63: your least favorite die size

64: dY0 (Y is a chosen die type, ex. d40)

65: dY00 (same as 64, but another 0)

66: XdY (free)

Submitted so far(3)

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A small d5+strategy game about 4th dimensional cockfighting
Card game about riding rodeo bulls
These magicians don't just put on a show, they get the job done.