Rules: entrants roll a d66 (a pair of d6's, with one being the 10's place and the other the 1's place) on "Roll 1". If a rolled result states to "roll on Roll 2", make a roll on "Roll 2"; otherwise, IGNORE Roll 2.
Entrants may reroll their results, but this is discouraged unless the mechanics genuinely don't work well together.
Some results on Roll 1 are "challenge" results that are additional design constraints. If an entrant gets a challenge result, they roll Roll 1 a second time (or choose it manually), ignoring additional challenge results.
While this is intended to be an RPG jam, other types of games are welcome.
Roll 1 - Resolution (d66)
11: diceless (comparative results, etc.)
12: success-based (see roll 2)
13: only player-facing rolls (Challenge)
14: player fiat
15: interpretive result (result ranges, pbta, etc.; see roll 2)
16: table-based (ex. harnmaster; see roll 2)
21: performance (drawing, writing, etc.)
22: wordplay (hangman, scrabble, etc.)
23: roll-under (see roll 2)
24: dice-as-character-sheet (ex: slice and dice ((mobile game)); see roll 2)
25: strength-based (lifting things, pushups, etc.)
26: shared dice between players (Challenge; see roll 2)
31: democratic (players vote on the outcome)
32: GM-less (Challenge)
33: market/credit (entirely based on meta-currencies and "buying" or "trading" things)
34: dice pool (see roll 2)
35: timed puzzles (sudoku, riddles, etc.)
36: dice ladder (dice exist in "steps" like "d6->d8->d10"; Challenge)
41: card-based
42: tile-based (mahjong, dominos, khorol)
43: deck builder
44: tarot-based
45: trick-taking (card, tarot, tile-based)
46: roll-and-keep (see roll 2)
51: accuracy test (marbles, crokinole, carrom)
52: custom-faced-dice (see roll 2)
53: hybrid resolution (multi-axis stats, ex. lasers and feelings; see roll 2)
54: mad-libs (script-based)
55: dexterity test (jenga, twister, cats cradle)
56: exploding dice (Challenge)
61: spinner/rondel/roullette
62: drinking game
63: roll-over (see roll 2)
64: hidden-result (shell/cups game)
65: rock-paper-scissors
66: board game (candyland, fairy chess etc.)
Roll 2 - Dice, if not already rolled (d66)
11-16: Xd4; the 1's place of this roll is X
21-25: Xd6; the 1's place of this roll is X
26: d100
31-34: Xd8; the 1's place of this roll is X
35: d66
36: "tidal" dice (multiple dice going against each other; ex. d12-d12)
41-43: Xd10; the 1's place of this roll is X
44: odd-sided die (d3, d7, etc.)
45: multiplied dice
46: directional dice (dice with arrows or compass directions)
51-52; the 1's place of this roll is X
53: d16
54: d24
55: fudge dice
56: poker dice
61: 1d20
62: coin flip
63: your least favorite die size
64: dY0 (Y is a chosen die type, ex. d40)
65: dY00 (same as 64, but another 0)
66: XdY (free)
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