This Friday is D-Day for those brave souls willing to bear the brunt of this punishing schedule.
Endure 12 hours of head scratching, adrenaline pumping, keyboard smashing, coding glee!
The theme will be chosen randomly on the night and the rules will appear below soon.
Winners will be voted based on:
- Originality - Concept, controls, style
- Completeness - Graphics, sounds, playable, menus, highscores
- Exploration - Using unfamiliar platforms or technologies
- Playability - How fun is it to play? How replayable is it?
- Theme - How applicable it is for the theme
- Ambition - The scope of the project, how big did you dream?
A special prize will be available for the sweetest bit of code written, put forward your entries in the submission.
Rules:
- Games can be submitted at any time from the event start until it's end sometime around 6am on Saturday 19th 2014.
- Games must be built around the theme but you can interpret it any way you like.
- If 1/3 of the participants don't like the theme, another will be generated until there is sufficient agreement.
- Games cannot be planned in advance.
- None of your existing game code or resources can be used.
- You may use any frameworks or art resources found online or designed during the game jam.
- You must list any resources used, art, frameworks etc (for the betterment of all and for judging).
- Any technology and tools may be used, pen, pencil, crayon, web, mobile.
- Only one game can be entered for judging but you can make as many as you like.
- The special prize submission will be judged by Tristan, Burf and Neil.