This jam is now over. It ran from 2018-09-21 08:30:00 to 2018-09-23 12:00:00. View 3 entries

#SunJam18 is The Sunshine Coast's private game jam! Prepare for 48 hours of challenge! Plenty of fun, food and friendship awaits you on the mystical planes of #SunJam18.

We chose some of our favourite diversifiers from previous Global Game Jams to spice up our jam:

  1. Don’t say a word (ESA Sponsored) - A multiplayer game that requires communication between players, without relying on text or voice. - Accessibility, Design, Code
  2. Spaced - Played using only the spacebar - no mouse, no other inputs. - Accessibility, Design
  3. Local Lore - Incorporate a local urban legend, myth, lore, or history into your game. - Art, Design
  4. NOT THE BEES - The mechanic is based on swarm tactics. - Code, Design
  5. To me, to you - The game must have a single playable character that is controlled by two players. - Design
  6. A local game for local people Make a game that features your country, city, or people that jam around you 
- Content, Theme
  7. No retreat, no surrender! The protagonist is unable to go anywhere but forward, in every situation 
- Art, Content, Design, Theme
  8. Marco Polo Create a game that contains no graphical output -- all information is conveyed to the player through audio 
- Accessibility, Audio
  9. Gandhi’s Game This game must have zero violence in its game play. Conflicts must have resolutions based on logic 
- Design, Theme
  10. One hand tied behind my back Create a game that can be played with only one hand. On mobile just one hand holding and playing at the same time i.e. just play with your thumb. Desktop, mouse only or keyboard only 
- Accessibility, Design, Serious
  11. Story Mode No cutscenes, textboxes or interruption of gameplay. Use player actions for all your storytelling - Content, Design, Accessibility
  12. Companion screen The game uses a mobile device as an additional screen to show a different mode or portion of the game - Code, Design
  13. Can I Try?: Any spectator of the game automatically becomes a player as well.
  14. Relatively Speaking: A game based on the 100th anniversary of Einstein’s theory of general relativity, which explained that massive objects cause a distortion in space-time, such as light bending around black holes.
  15. Code for Good (Sponsored by Intel): Make a game with the goal of improving literacy, or inspiring interest in science, technology, engineering and mathematics (STEM) fields.
  16. Hackontroller. The game must use a custom controller invented by the team, or use an existing controller in unconventional manner.
  17. Design, Create, Play. All the content in the game is procedurally created, including graphics and sound.
  18. Back to the 1885. The game could have been built and played in the 19th century.

Use these goodies for inspiration!

Happy jamming!

Submissions(3)

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Interactive Fiction
A game jam experiment about a tribe of geckos living on the back of a giant turtle
Strategy
Meet Jerry...
Platformer