Submissions open from 2020-05-18 08:00:00 to 2020-06-07 21:00:00
Submissions due in

This Jam is being run by Staffordshire Uni Games Team but is open to everyone - any questions e-mail Nia on

To find out more about our courses click here on the subject area

 Games Design, Production and Programming | Games Arts and Visual Effects | Games Culture, PR and Management 


In the post assessment period we're hosting a Jam to the theme of Human

We have some diversifiers you may wish to include - We'd love to see you include at least 1 in your game.

Types of Games

Your game can be in any engine, analog or digital - The games will be showcased on Wednesday 10th June 2020 (online venue TBC)

Who can you work with

You can work with however you wish - in whatever sized groups you wish - Everyone is welcome even if you're not a member of the Staffs Uni game making community

And by everyone we mean it - current students, alumni, schools & colleges, your mate at a different uni, your family, just you .... anyone who wants to make a game, on whatever platform they want, however they want, with whoever they want!! #WeMakeGames


  • Handless controls 
  • Colour-blind mode 
  • No text 
  •  Hearing disability accessible  
  • Black & white
  • The game uses an unconventional perspective (not flat 2D or perspective 3D)
  • The game switches dimensions  
  • Mono - All audio must be made by one instrument/item
  • Soundtrack made without instruments
  • Audio is a central mechanic of the game  
  • Real world time affects gameplay
  • Multilingual – Game must be made using multiple coding/scripting languages
  • In-Game editor - The game evolves each time it is played  
  • Players must synchronise actions
  • Voltron – Make a cooperative game with one player character
  • Heads Down – No UI 
  • Make a game that combines digital and analogue elements 
  • Use a non-traditional control scheme or controller 
  • Game is persistent (even when you are not playing the game, it is still playing)
  • Narrative offers an alternative perspective on a well-known event
  • Non-chronological narrative
  • Your game must include your own fictional language
  • The game ends back where it started  
  • Game is based on your team's experience of the game jam
  •  Borrow art assets from as many teams as possible
  • Record video or livestream of development, presented by each member of the team at least once
  • In Soviet Russia... – Players do not play the game, the game plays them