This jam is now over. It ran from 2020-05-18 08:00:00 to 2020-06-07 21:00:00. View 9 entries

This Jam is being run by Staffordshire Uni Games Team but is open to everyone - any questions e-mail Nia on

To find out more about our courses click here on the subject area

 Games Design, Production and Programming | Games Arts and Visual Effects | Games Culture, PR and Management 


In the post assessment period we're hosting a Jam to the theme of Human

We have some diversifiers you may wish to include - We'd love to see you include at least 1 in your game.

Types of Games

Your game can be in any engine, analog or digital - The games will be showcased on Wednesday 10th June 2020 (online venue TBC)

Who can you work with

You can work with however you wish - in whatever sized groups you wish - Everyone is welcome even if you're not a member of the Staffs Uni game making community

And by everyone we mean it - current students, alumni, schools & colleges, your mate at a different uni, your family, just you .... anyone who wants to make a game, on whatever platform they want, however they want, with whoever they want!! #WeMakeGames


  • Handless controls 
  • Colour-blind mode 
  • No text 
  •  Hearing disability accessible  
  • Black & white
  • The game uses an unconventional perspective (not flat 2D or perspective 3D)
  • The game switches dimensions  
  • Mono - All audio must be made by one instrument/item
  • Soundtrack made without instruments
  • Audio is a central mechanic of the game  
  • Real world time affects gameplay
  • Multilingual – Game must be made using multiple coding/scripting languages
  • In-Game editor - The game evolves each time it is played  
  • Players must synchronise actions
  • Voltron – Make a cooperative game with one player character
  • Heads Down – No UI 
  • Make a game that combines digital and analogue elements 
  • Use a non-traditional control scheme or controller 
  • Game is persistent (even when you are not playing the game, it is still playing)
  • Narrative offers an alternative perspective on a well-known event
  • Non-chronological narrative
  • Your game must include your own fictional language
  • The game ends back where it started  
  • Game is based on your team's experience of the game jam
  •  Borrow art assets from as many teams as possible
  • Record video or livestream of development, presented by each member of the team at least once
  • In Soviet Russia... – Players do not play the game, the game plays them


All submissions
Browser playable (1)
Windows (5)

No submissions match your filter

Game about human behaviour and shopping in a time of crisis.
​Enter a monster fairground, where every game is a twisted classic.
Previous human retraces his last moments as a newly created humanoid robot.
Rounding up zombies to save humanity
Choose between your duty or family and try and keep your humanity
Be the embodyment of USSR law.
Play in browser
A small proof of concept showing basic point and click functionality