This Jam is being run by Staffordshire Uni Games Team but is open to everyone - any questions e-mail Nia on n.h.wearn@staffs.ac.uk
To find out more about our courses click here on the subject area
Games Design, Production and Programming | Games Arts and Visual Effects | Games Culture, PR and Management
Theme
In the post assessment period we're hosting a Jam to the theme of Human
We have some diversifiers you may wish to include - We'd love to see you include at least 1 in your game.
Types of Games
Your game can be in any engine, analog or digital - The games will be showcased on Wednesday 10th June 2020 (online venue TBC)
Who can you work with
You can work with however you wish - in whatever sized groups you wish - Everyone is welcome even if you're not a member of the Staffs Uni game making community
And by everyone we mean it - current students, alumni, schools & colleges, your mate at a different uni, your family, just you .... anyone who wants to make a game, on whatever platform they want, however they want, with whoever they want!! #WeMakeGames
Diversifiers:
Accessibility
- Handless controls
- Colour-blind mode
- No text
- Hearing disability accessible
Art
- Black & white
- The game uses an unconventional perspective (not flat 2D or perspective 3D)
- The game switches dimensions
Audio
- Mono - All audio must be made by one instrument/item
- Soundtrack made without instruments
- Audio is a central mechanic of the game
Code
- Real world time affects gameplay
- Multilingual – Game must be made using multiple coding/scripting languages
- In-Game editor - The game evolves each time it is played
Design
- Players must synchronise actions
- Voltron – Make a cooperative game with one player character
- Heads Down – No UI
- Make a game that combines digital and analogue elements
- Use a non-traditional control scheme or controller
- Game is persistent (even when you are not playing the game, it is still playing)
Narrative
- Narrative offers an alternative perspective on a well-known event
- Non-chronological narrative
- Your game must include your own fictional language
- The game ends back where it started
Meta
- Game is based on your team's experience of the game jam
- Borrow art assets from as many teams as possible
- Record video or livestream of development, presented by each member of the team at least once
- In Soviet Russia... – Players do not play the game, the game plays them