This jam is now over. It ran from 2021-02-07 23:00:00 to 2021-02-19 07:00:00. View results



No reason to look so puzzled.
Welcome one and all  to our 2021 Prototyping GameJam.


After having studied programming, design and management at the School of Games in Cologne over the last half a year, the students have been asked to pour all  of what they learned into these projects and create, show and market their own take on the 2D Puzzle game genre. 



Who is involved:


Showing off their work in this Jam are the Students of the 3 different studies at the School of Games: Game Programmer, Game Business and Game Artist.The projects playable are the result of the hard work of up to 15 different groups mostly consisting of at least 1 programmer and 1 artist. The GameJam itself on the other hand  was created by the business students of the School of Games. Supporting the students along the way, answering questions and providing scaffolding are the teachers Kevin Glapp, Utz Stauder, and Torsten Sendler.



What are the tasks for everyone: 


As part of their study at the School of Games, each student has to go through a combination of theory and practical applications in what we call prototyping. Unlike our first prototyping, which happened within the first week of their new school year and consisted mainly of analog working on board/card games, this second prototyping aims to strengthen the practical applications of their studies. Allowing Game Programmers to code proper game mechanics, letting the Games Artists create digital designs for characters and surroundings, whilst confining it into a manageable genre, this prototyping is the perfect environment for the rather new students to test out their potential and interests. To practice their understanding of marketability and design concepts regarding presentation, the business students were asked to create a platform on which the games can be later viewed, downloaded and played. Therefore this GameJam was chosen as a sorta “Showroom” and “Marketplace”



Which criterias can be voted on:


Each account that has also submitted a project can vote a game for each award

  1. Award for the best gaming atmosphere and Music/Sounds 
  2. Award for the smoothest and best feeling Game-Mechanic 
  3. Award for the biggest challenge 
  4. Award for the most interesting Art Design
  5. Award for the most fun Game 


Much like any other GameJam, the SoG Prototyping GameJam sets out certain criterias for submissions.

  1. Each submission must come from a group of students of Game Programming/Game Artists
  2. Each game must use 2D Grpahics
  3. Each game must entail some sort of puzzle mechanic
  4. The games are not supposed to be platformers/jump `n` runs
  5. Worlmaps/World Overviews  must be presented Top-Down


Since this is still a school project, each game/group is getting graded based on criteria selected by the teachers.
So don´t worry, your vote is not going to influence the grade you get. 


Submissions(14)

All submissions
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Browser playable (1)
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Windows (8)
macOS (4)
Linux (3)

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Slip into the role of an immortal Versuchskaninchen and solve Puzzles on your way to freedom.
Puzzle
​Power ups, Puzzles and Billy. This game has everything your problem solving brain desires.
Puzzle
This 2D Puzzle Game is made for the School of Games Prototyping project.
Puzzle
A familiar voice, a person in trouble, little enemies and temptingly sweet gummy bunnies.
Puzzle
Find the way out of the maze without being caught by a carnivorous bunny.
Puzzle
Little Kitty is lost. Help her to find her way back home.
Puzzle
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