This jam is now over. It ran from 2017-02-18 02:00:00 to 2017-02-20 03:00:00. View results
The first thing to do is make sure you have registered by going through our Eventbrite page, it's important that you register there because that is how we are keeping count of people for important things like food, a.
Once you have that filled out hop over and join our Slack channel. It will be used pretty much all communications during the event. Prior to the event we will be using it to keep people posted about updates and allow people to get to know each other ahead of time. During the Jam we will use it for announcements, meal calls, and anything else that comes up plus we encourage teams to do the same.
The rules
Please release you Jam project and it's source under a MIT Licence. The goal here is to create games to help people, if you have a good idea we want it to get out there and help people. If you decide to continue working on your game with the goal of a commercial release you can change licences and only the Jam material will be open.
The theme for this event is social justice and civil legal aid, we want games that in some way promote awareness of or address some of the issues.
Some examples of issues include:
A few good guidelines.
It's completely ok if you don't have any background knowledge on any of these issues, There will be legal professionals participating in this jam that will be able to bring you up to speed. In addition there might be some pre-event planning going on in Slack so if you check that out you may get some ideas.
For those of you who prefer you games analog instead of digital we have you covered too, we will be providing materials for you to create your board or card games.
We recommend you bring the following
We will be providing the following
Banner design by Lil Chan
Hosted by LSNTAP and Northwest Justice Project
We are happy to announce our sponsors for this event are:
Unity3d
UW School of Law
Oculus
Living Computers Museum
If you have any questions you can reach me at ketn@nwjustice.org
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