This jam is now over. It ran from 2020-12-04 17:59:00 to 2020-12-15 19:00:00. View results
Goal: Build a small game in 48 nonconsecutive hours, and see what your classmates are capable of.
Remember: for jam games, you typically want small, simple, and easy games, so people can play and rate them easily.
Vote transparency: https://rankit.vote/results/sQYYcbAFGhR3BbM013pq/summary
The submission deadline was pushed back 24 hours to allow for technical issues, as this was a first Itch jam for most participants.
On submission, you will be asked 1) if your game was made in an SD1 engine, and 2) how many people worked on your submission. Please answer these accurately, so ranking gets a bit more context. Itch doesn't allow rating submissions to the same jam in separate subgroups, so this is the next-best thing. These questions are marked as required, so your submission may not show up if you don't answer them.
You must use your SD1 engine. You may use preexisting art and audio assets. You may work with other C30ers, but they must be credited.
If you aren't a C30 SD, you may use any engine (Guildhall or commercial). You may use preexisting art and audio assets. You may work with any other Guildhall personnel, but they must be credited.
You can still submit! Just message me with a link to your game's page, and I can give you a link for late submissions.
You get 48 nonconsecutive hours to build your game, including all time spent on the game -- concepting, level design, creating/finding art and sound all count. However, the hours are allowed to be nonconsecutive: you get 48 hours of work on the game, but you can take breaks away from the game (to sleep, to play, to eat, to do whatever). You aren't penalized for passively thinking about your game while doing something else; use your best judgement for partitioning work hours. This is on the honor system: if you're working on the game, it counts against your time, if you aren't, it doesn't.
If you have multiple authors, they all get their own 48 nonconsecutive hours, which do not have to be synchronous with the other team members' hours. Synchronous collaboration time where team members' are communicating counts for both authors' time.
The point of the time restriction is to breed creativity by restriction, not to make you do nothing else. The submission time frame is set so it should not be a significant burden to find time to work on your game.
Time spent to submit on Itch (creating game page, etc.) needn't cut into your work hours.
Engagement 1: tedious and boring
Engagement 5: never bored, coming back for more
Theme 1: no or unclear use of theme
Theme 3: generic or obvious use of theme
Theme 5: creative, unexpected use of theme
Polish 1: game is extremely difficult to play
Polish 5: something you could be convinced cost money
No submissions match your filter