This jam is now over. It ran from 2021-10-16 17:00:00 to 2021-11-01 13:59:59. View results
Thank you for your interest in SMU Game Development Club's second GameJam: our halloween themed SpookJam!
Nightmare!
Thursday 9/21, Thursday 9/28: We will be hosting two in-person workshops for SpookJammers to learn new skills, share their progress, and recieve direct assistance from our Mentors and GuildHall Staff. There will also be opportunities to network with other Jammers. Stop by Ford 124 on one or both dates listed above (9/21, 9/28) at any time from 5-7pm.
Feel free to chat with other SpookJammers in the community tab on this page. Also, join our Discord to get assistance from our Mentors.
You get 48 nonconsecutive hours to build your game, including all time spent on the game -- concepting, level design, creating/finding art and sound all count. However, the hours are allowed to be nonconsecutive: you get 48 hours of work on the game, but you can take breaks away from the game (to sleep, to play, to eat, to do whatever). You aren't penalized for passively thinking about your game while doing something else; use your best judgement for partitioning work hours. This is on the honor system: if you're working on the game, it counts against your time, if you aren't, it doesn't.
If you have multiple authors, they all get their own 48 nonconsecutive hours, which do not have to be synchronous with the other team members' hours. Synchronous collaboration time where team members' are communicating counts for both authors' time.
The point of the time restriction is to breed creativity by restriction, not to make you do nothing else. The submission time frame is set so it should not be a significant burden to find time to work on your game.
Time spent to submit on Itch (creating game page, etc.) needn't cut into your work hours.
BOO! Let's Start Creating! π»π»
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