Hey all! Welcome to smol jam 2022, a little game jam for new and veteran jammers alike to get together and make some fun games! This is the LCAD Game Dev Club's first internal jam, and we're super excited to see what everyone comes up with.
Theme
The theme for smol jam 2022 is...
Exploring New Dimensions!
Schedule
Friday August 12th 7:45pm: Finalize Teams
Friday August 12th 8pm: Theme Announcement
Sunday August 14th 8pm: Submissions Due
Sunday August 14th 9pm: Showcase
Rules
- Your game must be created between August 12th 8pm-August 14th 8pm. We want everyone to start from scratch as much as possible for this event.
- You may work in a team or by yourself. We have a #team-building channel in the server if you're looking to join up with other jammers for this event, and I would highly encourage everyone to take advantage of it!
- Outside assets are allowed! If you're totally comfortable with programming but need art, go ahead and download that sprite pack! If you want to focus on the art and keep the design simple, feel free to use a plugin for the controls. Just remember that we also have a server of people who might have the skills that you're looking for!
- Your game must be submitted to this page by 8pm on Sunday night. If you don't have an itch.io account to post with, feel free to contact me (lefthandedheather#4481 on Discord), and I can upload your game to the LCAD Game Dev Club account for this purpose or help you make an account if you'd prefer to do that instead.
- Don't be afraid to ask for help! This jam is for devs of all levels of experience, so if you or your team find yourselves stuck on something, please reach out with any questions you might have in the #current-game-jam channel in our Discord Server. We're all here to learn and improve.
- Taking care of yourself is mandatory! We absolutely do not want anyone pulling all-nighters, skipping meals, or injuring themselves to focus on this jam. Please know how far you can push yourself without negatively affecting your health! This jam is for fun and practice, and I would hate to hear that someone had a terrible time to make something for it. Our industry may historically be full of crunch and burnout, but it is absolutely crucial to remember that good games come from healthy devs.