This jam is now over. It ran from 2020-12-11 23:50:06 to 2020-12-15 08:00:00. View 31 entries
With the success of some game bundles on here, I've been mulling over trying to do this for a while, and with seeing a bunch of people on twitter unironically saying "i want shorter games with worse graphics made by people who are paid more to work less and i'm not kidding" I think it's a great time to see people put their money where their mouth is. This isn't a jam where there's a "make X in 48 hours" or anything. This is really a place to submit any game you have that you think would work well in a coop bundle with other indies.
I don't have any idea how many submissions there will be, and it only lets you put integers for the percentages of revenue distribution, so unless something like exactly 20 people submit, I'm going to have to do some accepting & rejecting. So here's what I'm looking for:
-No nazi or prejudiced shit
-Nothing that had a proper publishing deal; I want eyes on stuff people don't know much about
-Commercial games over free; I want indies who are trying to make it here for the long haul to get some copies MOVED
-No sex games please; it's fine if your game has adult theming, but the honest reason for no sex stuff is I'm ace as hell and I don't want to have to vet that stuff or have any conversations regarding it.
-I don't care if the game is good, how pretty it is, or how long it is. I do ask that it's something that is complete (updates and bug fixes happen, but the core experience needs to be there) and that you're proud of, in one way or another.
-You can submit multiple games, but you'll get the same revenue split as someone who submits one.
-You can submit tabletop games, video games, whatever; just as long as someone somewhere can in fact call what you submit a game, throw it in here
Submissions will stop being accepted at the end of the jam, Dec. 15th at midnight PDT. After that, I'll be going through the games and deciding what will be accepted. Regardless of submission count, I should be done by the 20th, at which point I'll put the bundle together and start contacting people (which is why an email address is required with submissions; it's set to private so only I'll see it). I have to have everyone approve the bundle before it can start, so I hope to have it up and running by the 24th, but hopefully sooner.
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