The Stevens Game Development Club's 4th Annual Summer Jam!
We're running it a bit differently this time around:
- Asset steals are unlimited, if credited.
- That said, I'd highly recommend using some time to learn about making an asset you've previously stolen; look into learning how to make a basic song or some basic art! A little experience goes a long way when Game Jam crunch time is live. Consider using this time to refine your skills!
- Games will be shown at our second meeting of next Semester in a Closing Ceremony-esque meeting, on 9/5/17.
- Like I said earlier this is unbudgeted -- there are unfortunately no prizes so we may entirely skip voting to show off games and make extra time for Q&A for the new members.
- Starting in June, we are going to start a weekly (or biweekly) Screenshot Saturday! Use these to show off any cool progress you've made, and to pressure your fellow jammers to get to work!
- The name is screenshot, but videos, art assets, audio assets, etc are all welcome. Any progress is good progress!
- The Theme(s)
- The subtitle of the Jam is "Pick Two" -- you all submitted your theme suggestions and by some fate, in the spirit of our recent Showcase52, there are 52 themes in the pool.
- As the name says, you should pick any two themes from the list (which range from more or less limiting or open depending on what you want), and run with them.
- You should say somewhere which themes you are using.
- The theme list is below.
Childhood |
Horror |
Nightmares |
Improv |
Fisticuffs |
Echo |
Rogue/Thief |
The unseen |
Betrayal |
Colors |
Multiplayer |
Knockback |
MOBA |
choices |
the sky |
love |
Willy Wonka |
Steampunk |
Office |
Desert |
Glitch |
Gesture |
Camera |
Surfing |
Old |
Revision/Revisit |
Flower |
Grow |
Tilt |
Roll |
Program |
Restaurant |
Co-op |
Versus |
Arcade/High Score |
Decay |
Speedrunning |
Competitive |
Fisticuffs |
Action |
Worldly |
Vast |
Connect |
Chimera |
Adventure |
Invisible |
Very Difficult |
Monochrome |
Duotone |
Perspective |
Puzzle |
Synthetic |
Good luck!