
Every character on rpg.actor lives on the open social web. Stats, sprites, game system data — all stored on the player's own server through AT Protocol. Any game can read them. Some can write to them. Nobody owns the data except the player.
Through rpg.actor, players log into different games using their existing Bluesky accounts (or any AT Protocol personal data server) and carry a persistent character across multiple experiences. Your stats and sprite travel between adventures, you level up across different worlds, and your persona lives on across the internet.
Your mission: make a game, tool, or novelty that connects to the registry. Pull in a player's character sheet. Let them change their sprite. Do something weird with their alignment score. If it touches the actor.rpg.stats or actor.rpg.sprite lexicons, it counts!
Full details, rules, and resources at rpg.actor/jam
First PlaceAn original and complete Japanese boxed copy of RPG Maker 2000 (RPGツクール2000) with manuals for Win95, Win98, and Win2000. Printed by ASCII / Enterbrain. Plus an Ultimate Creator account on rpg.actor with a 100 character limit and your own custom .world domain to take your creation to the next level. Second and Third PlaceMaster Creator accounts on rpg.actor with 50 characters to help you create and share. Fourth and Fifth PlaceBuilder Creator accounts on rpg.actor with 10 characters to expand your world. |
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Login as CharactersUse the RPGACTOR_Login plugin to load a player's character and use their existing stats and sprite to play! |
Compendium NPCsPull random characters straight from the rpg.actor compendium and populate your game world with them. |
Wardrobe ChangesBuild a custom character designer or clothing shop and update existing sprite records with new and stylish outfits! |
Something UnexpectedMake a tarot reader out of existing stat data. Make a slot machine where losing turns your sprite into a goblin. Go wild! |
Entries are scored across four categories scored by our panel of judges.
| Data Usage (.stats) | How well does the entry read, write, or leverage the actor.rpg.stats records? |
| Art Usage (.sprite) | How well does the entry use or modify player actor.rpg.sprite records? |
| Novelty / Creativity | Does the entry surprise us? Original ideas and unexpected uses will score high. |
| Quality / Polish | Playability, presentation, and overall craft. Completeness goes a long way. |
Jam entries authenticate with AT Protocol using player credentials, which enables a ton of powerful features for developers.
We take the safety of these controls seriously.
Every featured entry by rpg.actor will display a trust score after the jam:
| Developer Guide | rpg.actor/dev-guide |
| Systems Reference | rpg.actor/systems |
| Lexicon JSON files | rpg.actor/lexicons/ |
| Public API | rpg.actor/api/ |
| AT Protocol docs | atproto.com/docs |
| Licenses & Disclosure | rpg.actor/licenses |
The rpg.actor plugin suite for integrating in RPG Maker MZ games AT Protocol logins, character stat sync, live sprite loading, and social post integration. A sample project has been provided for exemplary usage.
| Download Plugins | rpg.actor/plugins |
| Installation Guide | rpg.actor/dev-guide |
| Jam Page | rpg.actor/jam |