This jam is now over. It ran from 2015-10-21 12:15:00 to 2015-11-11 15:30:00. View 9 entries

A place for the prototypes developed during the course Rapid Prototyping (4 students) at BTK University of Art & Design during the winter semester 2015/ 2016.

The course was consisting of two steps/ phases:

  • rapid prototyping/ game jams
    • 3 - 4 prototypes/ jam games for each student
    • which can be found on this page
  • developing one of the ideas into a finished game
    • the games (and some more information of the course) can be found here

What is a Game Jam?

A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time [...]. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields.
( https://en.wikipedia.org/wiki/Game_jam)

The structure of a jam is usually that everyone gathers on [some day] late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All [people] are then challenged to make games based on that same theme, with games to be completed by [some other defined day]. [...]
The jam is known for helping foster new friendships, increase confidence and opportunities within the community. The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game [...].
( http://globalgamejam.org/about)

So what is the BTK Rapid Prototyping Jam 2015?

The BTK Rapid Prototyping Jam 2015 is a game jam for BTK students to develope game prototypes.

Who can participate?
The game jam is open to all BTK students, with emphasis on the Game Design department.
It is obligatory for all students of the modules Rapid Prototyping - Game Design 1 & Rapid Prototyping - Game Programming 1.

Technologies / Engines
For the sake of the curriculum all games must be made with Unity3D (or Processing) and uploaded (here) to itch.io.
We suggest you to use Github for teamwork and/or your own computer / laptop as the venue and the computers there will not be available all time.
Use free tools & assets (see below) for more effective development / experimentation.

Theme: Nature

Growth & decay / colors / seasons / vs. civilisation / around the world / flora & fauna / etc.
https://en.wikipedia.org/wiki/Nature

Room & Supervision

The game jam will take place and supervised during the following times in Room 1.18 (Game Design):

  • 21.10.2015 (Wednesday) - 14:15 - 19:00
    • Csongor Baranyai
  • 22.10.2015 (Thursday) - 9:00 - 13:45
    • Csongor Baranyai
  • 28.10.2015 (Wednesday) - 14:15 - 19:00
    • Csongor Baranyai
  • 29.10.2015 (Thursday) - 9:00 - 13:45
    • Thomas Bedenk & Csongor Baranyai

Please note:
The room CAN'T be used outside the above listed times!

You can contact us anytime through Slack!

Schedule

  • Start & Introduction: 21.10.2015 (Wednesday) - 14:15
  • Pitch of Ideas & Teams: 21.10.2015 (Wednesday) - 16:30
  • Stand Ups (What are we working on? Where do we need help?)
  • Upload your games (here) to itch.io until: 28.10.2015 (Wednesday) - 23:59:59
  • Start of the Game Fair: 29.10.2015 (Thursday) - 9:00
    • Please install and run your game on a laptop / computer in Room 1.18
  • End: 29.10.2015 (Thursday) - 13:45

Tools & Assets

Further Reading

Games submitted(9)

All submissions
·
Browser playable (3)
·
Windows (6)
OSX (5)

No submissions match your filter

audio-visual point&click experience
Other
Do not get hit by spikes!
Other
Play in browser
Exit to victory!
Platformer
Other
Play in browser
A gnome trying to catch arcons
short prototype about spreading diesease, eating and getting eaten
Other
BTK Internal Game Jam
Platformer
Play in browser