This is a jam where you write a text adventure using PunyInform.
At the start of the game, or within the first five moves, the player gets an indication that something isn't quite right, or even that something is terribly wrong.
|18 November||The jam begins with the announcement of the theme|
|17 December||The last day to submit a game|
|18 December||Voting period begins|
|31 December||Last day to vote|
You write your game in an object oriented programming language on a modern PC (typically running Windows, MacOS or Linux). The programming language is called Inform 6, and the library used is called PunyInform. This library contains (among other things) an advanced parser, a world model and definitions for common verbs.
You load up a template for an empty game, and start adding your own locations, objects, new verbs, replies and behaviours. You compile your game to a Z-code file, which can then be made playable both online and on pretty much any computer from the eighties and on, right up to modern PCs. There is no support for graphics: only text.
Anyone can be a judge. Authors are not allowed to vote on their own games, or try to influence the voting of others. Voting is done using Google Forms . A judge has to vote on at least three different games.
Voting link: To be announced.
We also welcome participants who want to join the jam and develop a game, but not have it ranked for competition.
Judges are asked to rank these games as N/A, but to use the opportunity to write a few lines on what they thought about the game. Judges should consider how to help the author improve their entry, or learn something before writing their next game. Feedback given through the voting form is sent privately to the author.
We strongly encourage entrants to:
Again, we can't stress this enough: You need to have your game thoroughly tested by others who have previous experience of text adventures. Listen to their feedback and use it to make the game better. If the testers can't figure out how to solve a puzzle, maybe you need to make it easier. If the testers think it makes sense to use a certain verb in a situation, consider adding it, either as a new way to solve a puzzle, or to get a clue how to solve the puzzle, or just get a tailor-made response to show that you've thought of it and recognize it's a sensible thing to try.
We strongly encourage judges to:
As a bare minimum, the games have to be supplied in Z-code format, e.g. mygame.z3 or mygame.z5.
We recommend entrants make the game playable online. Everyone can do this at https://borogove.io/ .
Entrants may also supply the game in a format playable on retro platforms, perhaps by using https://microheaven.com/ozmooonline/ to build disk images for Commodore computers. Some judges find the opportunity to play new games on vintage hardware exciting, but you should make sure your game runs well on these old machines.
There's a series of tutorials for PunyInform under "Articles" on the PunyInform home page.
Intfiction.org has a lively forum with lots of skilled and helpful people. This is a good place to get advice on text adventure authoring, on development systems, and a place to get beta-testers. Questions that relate to PunyInform development are typically posted in Authoring | Inform 6, with a PunyInform tag.
There is a PunyInform Discord server, where you can get technical support, talk about plot and story, or just hang out and chat.
|USD $100 (Payable via PayPal)||Garry Francis|
|EUR €50 (Payable via PayPal)||Gianluca Girelli|
|Hitchhiker's Guide to the Galaxy, Solid Gold edition, for C64. Like-new condition.||Stefan Vogt|
|€65 Steam gift certificate||jam organizers|
|€50 Steam gift certificate||jam organizers|
|€35 Steam gift certificate||jam organizers|
More prize donations are welcome. Please email firstname.lastname@example.org if you want to donate.
The organizers of this jam are Fredrik Ramsberg, Johan Berntsson, and Nick Moffitt. You can reach us at email@example.com