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Neat levels! I included it in a compilation video series of all of the ProcJam creations, if you'd like to take a look! :)
Nice job with the level generation! The movement with WASD was a little challenging at times since it was based on the way the player is facing which changes a lot when you're running away from enemies. For the enemies I'd suggest making them easier to defeat, but having more of them at a time. I never found my way out of the first level though so I might just be bad at navigation in general, haha.
I really liked how restricting the visible area around the player makes the levels feel a little bit more claustrophobic, although it also made navigation a little bit hard sometimes. Maybe having a map of already-explored territory could help with that ?
Other than that, the only real issue I found was that when the stairs are placed in the bottom-right corner of the room, they are barely visible because of the walls surrounding them on two sides.
Good work !