For the DMIT Game Programming 2023-2025 Graduates. It's been one year since we finished our player feedback assignment where our objective was to create a short horror game for our instructor to play. Now it's time for us to remaster/remake or create a completely new experience following the rubric to show how far we've gone since then!
RULES:
- Hit enough of the criteria from the original rubric to pass (50%).
- There will only be 2 weeks to create and submit your build (to this game jam)
- You should have permission to use the assets you use, with attributions/credits in your main menu screen.
- You can reuse scripts and assets you've created in the past, but use none that you've used specifically for the original assignment.
- Have fun!
RUBRIC:
- - Create an opening screen for a game that has a background image that represents the game.
- - There should be a play button that will start the game.
- - If the user presses the Escape key during the game, a Pause menu should pop up.
- - The Pause menu should have a Return to Title button, Continue button, and Quit Game button.
- - The Return to Title button should go back to the opening screen.
- - The Continue button should return the user to the game.
- - If the user presses the escape button it should also return the user to the game.
- - The Quit Game button should exit the application.
- - When the Pause Menu is up set the timescale to 0. This should pause all the action in the game.
- - When the Pause Menu is exited set the timescale to 1. Remember to do this if the user returns to the Title screen as well.
- - Use lighting and some looping background sounds to provide a somewhat creepy setting.
- - The player should be able to move around the area with a first person camera.
- - Create a small scene with a malfunctioning automatic door.
- - The door should animate as if it is trying to slide open but it is stuck.
- - There should be a spark particle systems that emits randomly.
- - Add appropriate sounds for the sparks and door movement.
- - Create a computer console with a monitor that is displaying a security camera.
- - Add a light above the console that flickers randomly.
- - Have the computer monitor switch randomly to a camera in total darkness to simulate a malfunctioning camera.
- - Add appropriate sounds for the light and console.
- - Allow the player to interact with the console to change the camera.
- - Have the console cycle through two security cameras. The second is not malfunctioning.
- - After the player switches cameras for the first time play a 3D crashing sound to get the player to turn around.
- - Activate a smoke particle system in the area where the player is supposed to look.
- - A few seconds after the player looks at the smoke, spawn an object with a scary face as the texture.
- - The object should move quickly toward the camera with a scream sound.
- - When the object reaches the player, turn out the lights and then end the demo.