This jam is now over. It ran from 2026-04-11 18:30:00 to 2026-04-19 19:30:00. View 12 entries

Pixel Glitch Game Jam


 Theme

The theme for this Game Jam is:

Shoot at Sight

This theme is open to interpretation. You are encouraged to explore it creatively and define what it means in your own way.

  • It can focus on action, reflex, and fast decision-making
  • It can involve perspective, visibility, or targeting mechanics
  • It can also be interpreted in a unique or narrative-driven way

The goal is not just to follow the theme, but to transform it into an engaging gameplay experience.


Welcome to the Pixel Glitch Game Jam, a creative challenge where ideas are pushed under pressure and gameplay takes center stage.

This jam is designed to give participants the chance to learn, experiment, and build something original within a limited time. Whether you are joining as a beginner or an experienced developer, this is your space to create, explore, and compete.


Overview

This is a hybrid event that combines an offline workshop with a 7-day online game jam.

  • Workshop (Offline): 10th & 11th April
  • Game Jam (Online): 12th to 19th April
  • Platform: Itch.io
  • Registration Fee: Free

Timeline

Phase 1: Offline Workshop

Dates: 10th & 11th April

This 2-day workshop will introduce participants to the fundamentals of game development, design thinking, and practical workflows. Sessions will be conducted by invited speakers and mentors from the industry.

Phase 2: Online Game Jam

Dates: 12th to 19th April

Participants will create and submit their games during this period on Itch.io.


Rules

  • You may participate solo or in a team of up to 3 members.
  • Your game must follow the announced theme.
  • Any game engine is allowed.
  • Pre-made assets are allowed only if they are properly credited.
  • The core gameplay, idea, and submission must be created for this jam.
  • Games must be submitted before the deadline.
  • Respectful and appropriate content only.

Judging

Entries will be reviewed based on the following:

  • Theme Interpretation — How well the game connects with the theme
  • Creativity — Originality of the idea and mechanics
  • Gameplay — Fun, clarity, and engagement
  • Polish — Presentation, audio, visuals, and overall finish

Industry Jury

  • Kartheek Raj — Mono Tusk Studio (Judge)

Rewards

  • Top 3 teams will receive free passes to IGDC (India Game Developer Conference).
  • Winning teams will also receive Steam Credits.
  • Selected entries will be highlighted through official event communications.

Organized By

  • Next Tech Lab, SRM University - AP
  • In collaboration with GDAI and Galactic Geeks

Community & Support

Participants are encouraged to join the community space for updates, support, mentoring, and announcements.

Discord Server: https://discord.gg/z3qaq54ZwR


Important Note

This is a free event created to encourage learning, experimentation, and creativity in game development. Whether you are a beginner or an experienced developer, you are welcome to participate.

Submissions(12)

All submissions
·
Browser playable (5)
·
Windows (6)
macOS (1)

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Hold the line, turn your vision, survive the night.
Action
They Arrived , We Failed , I Remain
Shooter
Play in browser
Photograph your way out of living paintings, then discover the museum itself to find your way out.
Adventure
Gatekeeper is a tense checkpoint thriller set in the year 2126.
Visual Novel
Clean up a lawless frontier town in this fast-paced arcade shooter
Shooter
Play in browser
Made a FPS game, where in a map the player has to collect 10 intel points by killing enemies
Action
A 2D action platformer, collect gems, summon the boss, win the fight.
Action
Play in browser
You are the last line of defense in a world overrun by the infected.
Shooter
Fight through a mafia den, use ricochet guns, defeat enemies, and escape alive.
Shooter
Shoot and Survive until you secure all the towers and and go home
Shooter
Play in browser
(made in 8 hours)
Interactive Fiction
Play in browser
One glance, one shot — the maze decides your fate.
Action