Selesaikan sampai unit 2, disesuaikan dengan desain game (GDD) masing-masing.
Game harus di upload dalam bentuk Aplikasi Web dan Android, bukan dalam bentuk project Unity. Nilai dipotong 25% jika diupload dalam bentuk project Unity.
Ukuran game maksimal 50mb. Nilai dipotong 25% jika ukuran lebih besar dari 50mb.
https://learn.unity.com/project/unit-2-basic-gameplay
Jangan tuliskan data anggota di deskripsi.
Cukup tuliskan bagian intro dari GDD ke deskripsi.
Gamenya tidak harus jadi dulu, yang penting elemen penilaiannya ada.
KRITERIA PENILAIAN
- Fun and Engagement:
- How enjoyable and engaging the gameplay is for players.
- The "fun factor" and the ability to hold the player's interest.
- Game Mechanics:
- The core mechanics and rules that govern player interactions and actions.
- How well the mechanics contribute to the overall experience.
- Balance:
- Ensuring that gameplay is balanced, with fair challenges and rewards.
- Avoiding situations where the game becomes too easy or too difficult.
- Player Agency:
- The degree to which players can make meaningful decisions that impact the game's outcome.
- The sense of player control and influence over the game world.
- Progression and Flow:
- How smoothly the game's progression is structured.
- The pacing of challenges, rewards, and story development.
- Player Feedback:
- The clarity and effectiveness of feedback mechanisms, such as visual and auditory cues, to inform players about their actions and the game's response.
- Immersion:
- How well the game immerses players in its world and narrative.
- The ability to suspend disbelief and feel fully engaged in the game's universe.
- Innovation and Uniqueness:
- The originality and innovation of gameplay mechanics or concepts.
- How the game sets itself apart from others in the same genre.
- Replayability:
- The incentive for players to revisit and replay the game.
- The presence of multiple paths, endings, or gameplay styles that encourage replay.
- Learning Curve:
- The ease with which players can learn and master the game's mechanics.
- Balancing accessibility for new players and depth for experienced ones.
- Challenges and Puzzles:
- The design of challenges, puzzles, and obstacles within the game.
- The variety and creativity of these elements.
- Player Choices and Consequences:
- The impact of player choices on the game's progression and outcomes.
- The existence of meaningful consequences for player decisions.
- Cooperative and Competitive Gameplay (Multiplayer):
- How well the game supports cooperative and competitive interactions among players.
- Balancing and fairness in multiplayer modes.
- Narrative Integration:
- How well the gameplay integrates with the game's narrative and storyline.
- Ensuring that the gameplay enhances the storytelling.
- Feedback from Playtesting:
- Gathering player feedback on gameplay experiences during playtesting and beta phases.
- Using player input to make improvements.
- Technical Performance:
- Assessing how well the game runs, including frame rates, loading times, and performance on different platforms.
- Balance between Skill and Luck:
- Striking a balance between player skill and chance elements to maintain fairness and excitement.
- Adherence to Genre and Player Expectations:
- Meeting or subverting player expectations for a specific genre, while delivering a satisfying experience.