Selesaikan sampai unit 1, disesuaikan dengan desain game (GDD) masing-masing.
https://learn.unity.com/pathway/junior-programmer
https://learn.unity.com/project/unit-1-driving-simulation?pathwayId=5f7e17e1edbc...
Jangan tuliskan data anggota di deskripsi.
Cukup tuliskan bagian intro dari GDD ke deskripsi.
Gamenya tidak harus jadi dulu, yang penting elemen penilaiannya ada.
Kriteria Penilaian:
- Responsiveness:
- How quickly the game responds to player input. Controls should feel immediate and precise.
- Accuracy:
- The degree to which player actions accurately translate to in-game actions. Controls should accurately reflect player intent.
- Intuitiveness:
- How easily players can grasp the control scheme without extensive tutorials or guidance. Intuitive controls reduce the learning curve.
- Consistency:
- Ensuring that controls remain consistent throughout the game. Players shouldn't experience unexpected changes in control mechanics.
- Customization:
- Offering players the ability to customize controls to their preferences, including keybindings, button layouts, and sensitivity settings.
- Feedback:
- Providing visual and auditory feedback to confirm actions, such as button presses, interactions, or character movements.
- Accessibility:
- Making controls accessible to a wide range of players, including those with disabilities. Implementing features like remappable controls and alternative input methods.
- Input Lag:
- Minimizing input lag, which is the delay between player input and on-screen response. Reducing input lag is crucial for games requiring quick reflexes.
- Control Mapping and Documentation:
- Providing clear control mapping diagrams and in-game documentation to help players understand the control scheme.