This jam is now over. It ran from 2023-05-05 10:00:00 to 2023-05-15 03:59:59. View results

Welcome to the O3DE  Jam—let’s have fun!
In this jam, you’ll bring your 3D vision to life over the weekend, whether it’s a cool graphic, screaming new game or amazing simulation, while learning more about the Open 3D Engine (O3DE), demonstrating to the world the limitless possibilities of O3DE, and competing for open source cred, visibility and free IGDA membership!

At the end of the weekend, release your creation and code to the world, interact  with other participants' submissions, and rate them.

Jam Timeframe:
Friday, May 5, 3 pm PT and ends on Sunday, May 14, 11:59 pm PT

Join us on Discord:

This  jam focuses on creating scenarios where objects interact within an environment, specified by a theme. 

Theme is: Navigating the Wasteland

1. You can work solo or on a team.
2. Only submissions created using the Open 3D Engine (O3DE) will be allowed.
We recommend using the latest version of the engine to create your submission.
3. Submissions must be created originally for the O3DE Jam. They cannot be forks of other creations. You may submit your project to other jams as long as their rules allow it. Entries made to both this jam and other jams will be removed unless otherwise allowed by the organizers.
4. Your submission (graphic, game or simulation) must be available and licensed as open source, and include a LICENSE file. You must provide O3DE-ready, native importable files.
5. You can create and use your own assets or use existing, openly licensed assets to create your submission. Even better, if you modify and extend them! We’ve provided a sample list of sources for openly licensed assets. You must provide the original source file for any openly licensed assets.
6. For non-code assets like music and sprites, anything marked with Creative Commons is welcome, or you can create your own!
7. All submissions will be considered final, and any changes made after the deadline will not be considered for the competition.
8. We take diversity, inclusivity, anti-discrimination practices, and respectful behavior towards others seriously. Please refer to our community’s enforceable code of conduct for further details. 
9. Have fun!

Getting Started
Here are a few links and resources to help you prepare for the 2023 O3DE Jam!

Official O3DE download page

You can easily port a wide variety of assets into O3DE. 

If you plan to open source your end work, you will need to choose permissively-licensed assets—and there is a big selection. Here’s a starting point, but these examples are by no means exhaustive. Refer to the open source licenses documentation to ensure a license is permissible for use as a part of your creation.

Openclipart - A giant collection of clip art. CC0.
Wikimedia Commons - A collection of various assets of all kinds. Various licenses, all CC or free-er
Open Source Game Clones - A collection of open source videogames that are clones of old games.

Watch these step-by-step tutorials to easily port permissively-licensed assets into O3DE, and extend and modify these assets to create endless possibilities.

Porting Assets from Sketchfab into O3DE - YouTubePorting Assets from Unreal Engine to O3DE - YouTube
Port assets from Mixamo into O3DE: YouTube 

Follow these step-by-step instructions to easily port permissively-licensed assets from Objaverse into O3DE, and extend and modify these assets—very similar to the steps outlined in the Sketchfab tutorial video.

1. Go to:

2. Select the desired asset and click on the Sketchfab icon, shown here.

3. Click on the “Download 3D Model”.

Here are some game examples:

We Also Make Games: AWS’ First Internal O3DE Game is Now Available! | AWS for Games Blog ( 

TheWorldOutside by Babouchot (

1. Please stop by the community, introduce yourself or your team, connect with the other jammers, and share your progress once the jam starts 
2. Join our Discord channel (#o3de-jam channel under Events) if you want to keep in touch in real-time 
3. Follow this twitter accounts: 
4. Use social hashtag: #O3DEJAM

Contributing to the project!

Do you want to contribute to Open 3D Engine? 

How to Submit an Entry
We'll be kicking this jam off on Friday, May 5, 3 pm PT.
This jam ends on Sunday, May 14, 11:59 pm PT.

When the jam enters the submission period people who want to enter the jam can navigate to the jam’s page to find a submit button. This brings up a game submission dialog where you can choose from games you've created on to submit. If you haven’t uploaded your game yet you'll be guided through the process.

Because jam submissions are project pages, you get all the features that provides. Your files and screenshots are hosted, and you can design a custom game page. A nice side effect of submitting to a jam on is that you automatically now have a nice page containing your game ready to be shared and distributed.

You will need the following information at the time of submission:

● Name of team and/or individual(s) 
● Each individual(s) email address
● Name of graphic, game or simulation
● Name of your submission, .zip file formatted as: ex. TeamName_GameName
● List any content that was created before the Jam that was included in the final submission

>> You need to upload your game to your account page before you can submit

it to the 2023 O3DE Jam page.<<

NOTE: In order to submit your entry to, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your entry once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Also check out Blendo Itch Uploader, a GUI for uploading projects to

Highlights Reel

In addition to sharing your progress once the jam starts (refer to the “Social” section), we encourage you to create a short video (between 30-60 seconds) that shows off your submission. The footage will be included in our highlights reel on the 2023 O3DE Jam results livestream.

Submissions will be judged by jam participants and other judges from the community based on the following:
1. Theme: How well does the submission align with the theme? Is the implementation original or unique?
2. UI (Where Relevant): How smooth is the game, or submission? Is the UI pleasing? Are the controls clunky or intuitive?
3. Graphics: Does the game, or submission, look good? 
4. Audio: How is the music? How are the sound effects?

After judging is completed, the submissions earning the top three scores will be declared the winners. Each team member will receive the prize awards unless otherwise stated.
Prizes include: 
●1st place $75 Gift Certificate to the O3DE store
●2nd place $50 Gift Certificate to the O3DE store
●3rd place $25 Gift Certificate to the O3DE store

● Paid IGDA membership

● Visibility through various channels, including web, blogs, video interview, social media, and events, among others

If you intend to contribute awards to the prize pool of the O3DE Jam, kindly contact us at

Q: When is the jam?
A: The Jam begins on Friday, May 5, 3 pm PT and ends on Sunday, May 14, 11:59 pm PT.

Q: Do I have to do everything myself
A: Not at all! If you want to use public domain art/sounds or the like, that's entirely fine. And we encourage jammers to team up, too!

Q: Can I use stuff I've already made?
A: To an extent. The spirit of the jam is that you make something new, not rejig an existing work to fit the criteria.

Q: Can I update the game during the voting period? 
A: No, unless it is a severely game-breaking bug. If this is the case, please contact the organizers on O3DE Discord. They will review on a case-by-case basis. Please playtest your game both in engine and as an export on your game page!

If you have a question that isn’t listed in the FAQ, there are a number of ways to connect with us:
1. Ask in the community in O3DE Discord channel (#o3de-jam channel under Events) 
2. Tweet to us: here
3. Email:

The O3DE  Jam is a collaboration brought to you by Amazon Web Services, Red Hat, the International Game Developers Association and the Open 3D Foundation. We’d like to recognize and appreciate them and their generous contributions:

This jam is made possible by O3DF and member organizations

Special credit to these organizers:



All submissions

No submissions match your filter

Submission to O3DE Jam, May 5-14 2023