No War But Class War
Revolution is hard. Dangerous. Painful. You can't do it alone, you need others. A group that is more than the sum of its constituents, friends and comrades who inspire, empower and elevate each other to do things they alone never thought possible.
That's the idea for the No War but Class War game jam.
Make a strategic game of two opposing forces, where the player's team make up is crucial to the abilities the team can mobilise against their enemy.
Rules
This is an anarchist game jam. No rules, just guidelines.
Guidelines
0. Pick any setting you want. Sci-fi, fantasy, cyberpunk, steampunk, solarpunk, post-apocalypse, western, it's your game.
- The central theme is the conflict between two opposing sides. This could take the form of a single avatar of a group or group image facing off against a sprite representing the opponents. Or the conflict can include movement on a grid, hex based or otherwise, or even be a card game.
- The groups of people (humans or whatever you like) can have different make ups, and these combinations are key to the abilities available in the conflict.
- Non-violent strategies are preferred, however, violence is not out of the question as long as its consequences are depicted realistically - trauma from inflicting/receiving, reaction from team members such as reluctance to cooperate (i.e. reduction of effectiveness of a combined skill) or even the loss of team members due to misalignment of principles (there could be something like pacifist, self-defender and militant or the like). As with a real revolution, the opponents are very likely to have more firepower and resources and more "access" to violence.
- NSFW content - sure, if that floats your boat and adds to the game. Mark it accordingly, please.
Rating
We'll have 4 categories for rating:
- Gameplay & Mechanics - is this fun to play? Does it work? Are the mechanics balanced or is there a cookie cutter?
- Immersion - how well designed are the characters/classes/types of interaction to make you care about the outcome? Does it feel believable or contrived?
- Graphics - how consistent is the design throughout, how does it look?
- Audio - do the sounds and music fit the game?
Voting will be open to anyone who submits as well as contributors.
(Edit: I fixed the invite link to be permanent, it should now work - my apologies!)