This jam is now over. It ran from 2016-09-23 16:00:00 to 2016-09-26 16:00:00. View 9 entries
Do something you have no clue how
We all spend a lot of time in our comfort zone. It's where we feel secure, where we know our way around. However, when we leave that space we discover new things and learn new skills. Stepping outside your personal boundaries can be very rewarding. And this jam is all about making yourself uncomfortable.
To participate in the No Comfort Jam, each contributor in your team needs to step outside their familiar safe zone along at least one of the following routes, in order of increasing difficulty:
Of course, this will make things more difficult than usual jams but that's the point of this one. Here the focus is the process and the things you will learn along the way. It's a great excuse to finally try out that thing you always wanted to, in a limited scope.
And of course this wouldn't be a game jam without a theme. Or rather three, with your choice to pick none, one, two or even all three.
That said, even though this is a game jam, it's not so much about the resulting games. That's why the jam submissions are not ranked and it's also the reason why I highly encourage you to keep a devlog on the community forum. Post to share your process and the things you learn along the way.
So, here's some details on our three routes to discomfort.
If you travel on this route, you work on a type of content that you don't have experience with. This is all about new and unfamiliar genres or styles.
Here's some examples:
This route to discomfort means that you're working in a way that you're not familiar with. This mainly refers to tools or technology you have little or no experience with.
Again a few examples:
This means that you're working in a discipline you usually don't work in. This is the toughest one, but the best excuse to try something you've been itching to.
And more examples:
Finding a concept
Trying to find out what kind of game you want to do might be difficult if everyone involved is going to do something completely different. The best way to start is for everyone to figure out in what way they'd like to leave their comfort zone, and then to use that as your limitations to find a working game concept.
The further you move out your comfort zone, the more difficult it will be. So don't try to complete a game in a scope you can usually do during a game jam. Set yourself smaller goals. Try to get something simple done.
Talk to your teammates
Just because you've never done art on a game doesn't mean everyone in your team has no experience with that. If you have someone on the team who knows more than you, talk to them. Be a resource to each other and learn from one another. It's going to make everything a lot smoother.
So in description above I often mention being familiar with something (content, process, discipline). What does that mean? Well, that's for you to decide. You should feel like you're slightly out of your depth.
Here are some useful resources that will help you leave your comfort zone.
If you have some suggestions, post them in the community and I will amend this list!
Here's some more advanced engines and frameworks you might want to give a try if you've got coding experience:
Alternatively here's some simple engines suitable for people with a basic grasp of scripting and coding:
Here's a bunch of free art tools you can download:
And here's a few tools you can use in your browser.
A few helpful web resources:
Useful audio tools:
And some web resources:
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