This jam is now over. It ran from 2024-08-03 16:00:00 to 2024-08-05 00:36:00. View results
Are you ready to unleash your creativity and dive into the world of game development? Whether you're a seasoned
developer or just starting out, our 48-hour Game Jam is the perfect opportunity for you to learn, grow, and have
fun!
This event welcomes Microsoft Interns of all skill levels and experiences. Collaborate with fellow enthusiasts, bring your ideas to life, and
create something amazing together.
Don't miss out on this exciting chance to be part of a community of
passionate game developers. Sign up now and let's make some games!
Don't feel pressured to make complete entries, as long as they're playable then it is okay to submit!
To make the jam a little more interesting beyond just the theme, here are some additional constraints that your entry should follow in addition to the jam theme.
These are suggestions, do not feel obligated to use all of them (or any!)
The voting period for the jam will be as soon as submissions close in the hour proceeding the submission period.
Everyone is allowed to have a say as to the ranking of each category for each entry, and we encourage all participants to play and rank each other's entries as much as possible! We will also play through every game during the closing ceremony.
This jam is ranked and we will have prizes for the winners of each category of which we have:
Theme Relevance | How well does this game represent the theme? |
Gameplay / Fun | How well does this game play? Is it fun? |
Creativity / Originality | How original is the game concept overall? This could be in assets (if applicable) or thematically. |
If you have any questions about whether your entry qualifies, please feel free to ask any of the hosts!
Feel free to use any tools that you want and are familiar with, although as a suggestion due to the time limit and/or varying experience levels please avoid making anything from scratch because it is unlikely you will complete anything if you do so!
As a general suggestion to make it easier for people to play we would prefer entries that can be played through the web, as opposed to desktop games! Plan ahead to save time for building and testing for WebGL.
If you're unsure of how to do this here are official docs on how to do this for your game engines of choice!
Unity - Manual: Build your WebGL application (unity3d.com)
Exporting for the Web
— Godot Engine (stable) documentation in English
While we encourage learning, we also value having completed entries!
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